Some car manufacturers in Japan go back almost a century. It seems that tradition is an important part of Japanese culture. Therefore, you should not be at all surprised to find out that Sega Sammy, one of the oldest game-making studios in the world started building its first electro-mechanical games all the way back in 1962. Titles such as Punching Bag, Skill Diga, and Basketball were quite popular back in the 60s, but they would be nothing compared with the company’s growing success in the 80s, 90s, and well into the 21st century. Sega even developed roulette games, and specifically Caribbean Boule. If you do love roulette, though, we recommend visiting freeroulettedoc.com to find out all you need to know about the game roulette. In the meantime, let’s talk about Sega and the company’s contributions to the arcade and video gaming.
Sega’s Success in PC Video Games
Sega’s success in video gaming goes over half a century back. Yet, the company only started driving forays into the PC vertical back in 2005. That year, Sega released The House of Dead 4, an ambitious light gun shooter.
Emboldened by the strong reception of the title, Sega moved on with a string of further releases, expanding its portfolio with a bunch of games including After Burner Climax, Let’s Go Jungle!: Lost on the Island of Spice, Let’s Go Jungle Special, The House of the Dead 4 Special, OutRun 2 SP SDX, and a whole lot of other worthwhile titles.
Understandably, not all games were an immediate success, but Sega’s efforts throughout the years didn’t relent in the slightest. Through the years between 2008 and 2010, Sega was releasing over 10 dedicated games for the PC platform and pioneering new genres, including CCG, Kids, Strategy, Action, and others.
With its family-friendly approach, Sega never intended to appeal to players who seek more explicit types of games and that is never a bad thing. The company has been quite successful on PC, even though that is definitely not a vertical the company intended to excel in.
How Did Sega Start It All?
Of course, the success of the Sega product didn’t come overnight. In fact, you can argue that the company had a completely different focus, creating primarily physical games as opposed to electronic games. However, in the 1970s that changed, as the company decided to pursue a new calling and expand into the arcade.
To spearhead its ambitious project, the company opened an arcade gaming center in Sapporo featuring 125 arcade games. That was one of the company’s boldest moves but it would naturally not be it’s last.
The company began considering worthwhile purchases overseas and bought the Kingdom of Oz in 1975, a company present across malls in California, making its debut in North America and the United States specifically.
Sega showed foresight and interest in establishing itself in a new and vibrant market and making its mark on what can largely be seen as an important inspiration for its business success and rise to global recognition.
Even though Sega had to face off with some pretty formidable gaming companies at the time, and not least Taito’s absolute blast, Space Invaders in 1978, the company has done well and kept its market share.
The 1970s were good to Sega and the company could really benefit from the early adoption of the arcade platform and then pushing it actively abroad and at home. The next move that would consolidate Sega’s name and win it the affection of fans was the somewhat late but exciting entry into the console sector.
Sega trod lightly, but it registered the impressive 160,000 units sold in 1983 of the SG-1000, it’s a pivotal console that would allow the company to pursue new, more ambitious projects to follow next. Of course, a lot has happened since then, but Sega remains a household name in the game development world.