A Rez Infinite interactive exhibit is happening in Japan

A Rez Infinite interactive exhibit is happening in Tokyo’s Mat Lab (located in Roppongi Hills) from this February 20th until March 21st, 2016. People will be able to experience the trance vibrator suit + Playstation VR demo during this period. If you happen to be in Japan this March, don’t forget to attend! The entrance cost is ¥ 1,800 you can book your tickets at Peatix.

Tetsuya Mizuguchi + Rhizomatiks Architecture + Keio Media Design
The “Synesthesia Suit” was created to embody the multi-sensory concept behind the VR (virtual reality) video game “Rez Infinite”. The 26 actuators placed within the suit vibrate throughout the person’s body along with the music and simultaneously light up via LED. There is an element of texture to the vibrations — whether it be the feeling of stringed instruments or drums being played — to which the LED colors and light patterns synchronize as the game progresses. This multimodal suit allows the person to experience music not just through its ears but also through the senses of touch and sight.

For this exhibit, the space has been designed to extend these multimodal senses of the “Synesthesia Suit” (lights, vibrations) into the area. It is also an experiment to simulate the full body VR experience in the space.

Where? Roppongi Hills ‘MAT LAB’, Mori Tower 52F, TOKYO CITY VIEW | Google Map | 10:00—22:00

  • Rez Infinite – Synesthesia Suit

    Artist: Tetsuya Mizuguchi + Rhizomatiks + Keio Media Design

    Creative Direction: Tetsuya Mizuguchi (Resonair), Seiichi Saito (Rhizomatiks)
    Produce & Planning: Ayahiko Sato (Rhizomatiks)
    Technical Direction & Development: Tomoaki Yanagisawa (Rhizomatiks)
    LED Suit Design & Development: Tomoaki Yanagisawa (Rhizomatiks), Toshihiko Sakurai (SQUNABICONA)
    LED Suit Device & Programming: Hideaki Tai (Rhizomatiks)
    LED Suit System / Lighting Pattern Development: 2bit (buffer Renaiss)
    LED Suit Device Development Support: Toshitaka Mochizuki

    Haptic Suit Development: Kouta Minamizawa, Nobuhisa Hanamitsu, Yukari Konishi (Keio Media Design / JST ACCEL Embodied Media Project)
    Haptic Suit Design: Toshihiko Sakurai (SQUNABICONA)
    Audio System: Shintaro Kamijo (Rhizomatiks)
    Suit Development Support: Takahito Hosono (Rhizomatiks)

    Rez Infinite
    Creative Direction: Tetsuya Mizuguchi
    Lead Programming: Osamu Kodera
    Development: Monstars + Enhance Games
    Original Development: United Game Artists
    ©Enhance Games 2016, SEGA 2001


Graphic Designer and Illustrator, and of course a SEGA Nerd and Fan!

Related Articles

Back to top button