Sonic the Fighters joins Xbox One backwards compatibility

We’ve been eagerly awaiting Sonic the Hedgehog “2006” to be added to the Xbox One’s backwards compatibility list ever since Microsoft announced the initiative to bring Xbox 360 games over to its new system.

While it might be some time before we get Sonic ’06, Microsoft’s Larry Hryb announced that Sonic the Fighters has now been added to the compatibility list.

 

If you previously purchased the game on Xbox 360, it should now be available to install in your games list and be ready to install. Alternatively, you can purchase the game from the Xbox Marketplace here for $4.99.

Sonic the Fighters, as the name suggests, is a fighting game developed by SEGA AM2 that features several classic Sonic the Hedgehog characters and was originally released in arcades in 1996. A console port was eventually released on the PlayStation 2 and GameCube in 2005, with it being brought to the PlayStation 3 and Xbox 360 in late 2012.

About Chris Powell

Chris is the editor-in-chief at SEGA Nerds. Over the years, he's written for publications like Joystiq, PSP Fanboy, RETRO magazine, among others. Oh yeah, he's also been a diehard SEGA Nerd his entire life.

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  • Sonic the Fighters is the best darn version of Rock ‘Em Sock ‘Em Robots on the Xbox!

    By that, I mean it’s a pretty mindless button-masher that little kids seem to enjoy.

    • ShaolinTurtle

      Sonic the Fighters is actually a solid fighter and my favorite spin-off in the Sonic series.

      It’s nowhere near a mindless button masher either, most people just say it is because they play the piss easy arcade mode on normal difficulty, that has AI so stupid it actually lets you get away with stuff that would be punished instantaneously by a player who knows the game, the AI in Sonic The Fighters actually learns from players believe it or not, the difficulty of my CPU opponents is much higher than the usual simply because I’ve played through arcade mode many times(on Hardest difficulty which still isn’t hard btw) and the CPU has picked up a bit of my tactics, but anyways, judging a fighter based on it’s single player is one of the dumbest things you can do, I’ve beaten Super Street Fighter 4 on hard difficulty without using any continues simply by using focus attack and sweep over and over, yet I know good and well that shit wouldn’t even be slightly effective against an actual player.

      People really make some weak arguments about the game too, for example people consider StF to have the hardest super sonic requirement of any sonic game, this task isn’t hard if you actually try to learn how the game works so you don’t get hit by easily avoidable AI techniques, Metal Sonic isn’t a hard boss either, in fact he’s really easy if you just stop mashing for a minute and exploit his incredibly simple attack pattern.

      if you’re ever interested theres a number of decent vids that explain the game more in depth that were made by one of the dudes I learned the game with, heres a few examples.

      This game is much better than people often act like it is, just play it like you’d play any other fighter, with people, and actually make an attempt at understanding the game beyond it’s easily escapable and highly punishable punch combos that the AI is initially too dumb too avoid. For a 1996 fighter I dare say it holds up pretty damn well 20 years later.

      https://www.youtube.com/watch?v=kqFYIssBGL0

      https://www.youtube.com/watch?v=xdpwDA6J_vM

      • Oh fine! You’ve got me convinced. Me and my darn content flippancy!

        To be fair, I think I’ve only ever played it single-player (I don’t recall having trouble with Metal Sonic) and in versus mode against a 5-year old.

        Very thorough defense of StF, though. Nice work.