
The Sands of Time Have Run Out: Ubisoft Cancels Prince of Persia Reboot
Well, fellow fans, it looks like the Dagger of Time has officially run out of sand.
If you’ve been following the soap opera that is the Prince of Persia: The Sands of Time Remake, you’ll know it’s been a ride bumpy enough to derail a rollercoaster. First announced in 2020, then delayed, then moved from Ubisoft Pune to Ubisoft Montreal, and now, according to the latest reports coming out of the industry this week, it has been unceremoniously cancelled.
The official line from the suits? The project didn’t meet “enhanced quality benchmarks” following a massive corporate restructuring into “Creative Houses.” It’s the kind of corporate waffle that makes you want to reach for a bucket, but the reality is stark: we aren’t getting the game.
For the modern gamer, this is a tragedy of mismanagement. But for us old-school Sega heads, it’s a poignant reminder of a time when the Prince didn’t need “Creative Houses” or 4K textures to be royalty. He just needed a Mega Drive, a CRT TV, and some of the smoothest animation ever crammed into a cartridge.
The Prince’s Sega Heritage
While the PC crowd will always claim Prince of Persia as their own (it started on the Apple II, we know, we know), the franchise found a true spiritual home on Sega hardware.
Cast your minds back to 1993. The Mega Drive port, handled by Domark, was a revelation. In an era where platformers were usually about blue hedgehogs moving at Mach 2, Prince of Persia demanded patience. It had weight. When you pressed the D-pad, the Prince didn’t just snap to a new location; he shifted his weight, he gathered momentum.
This was the magic of rotoscoping – Jordan Mechner tracing footage of his brother David running around a car park in white clothes. On the Mega Drive, it looked incredible. The unparalleled “grunt” of the 16-bit Motorola 68000 processor handled those fluid animations with aplomb, arguably better than the SNES port (which, let’s be honest, felt a bit sluggish in comparison).
But the real nerds among you know that the definitive retro experience wasn’t on the cartridge. It was on the Sega CD.
The definitive “Anime” Prince?
If you were one of the lucky few to own the Tower of Power (Mega Drive + Sega CD), you got access to a version of Prince of Persia that was frankly bizarre, yet brilliant.
Released in 1992/93, the Sega CD version took the Macintosh port and cranked the surrealism up to eleven. It added Redbook CD audio that sounded like a fever dream of Arabian Nights, and – most importantly – it added animated cutscenes.
And oh boy, those cutscenes.
They were styled like a 90s anime, complete with a blue-skinned Jaffar and a Prince who looked like he’d walked straight out of a shōjo manga. The voice acting was the stuff of legend – cheesy, over-dramatic, and compressed within an inch of its life. It was glorious. It was the kind of experimental, “throw everything at the CD format” ambition that defined the Sega CD era.
While Ubisoft has spent six years failing to update the Prince for the modern era, the Sega CD version managed to reinvent the wheel back in ’92 with nothing but 64k of RAM and a laser.
The Big Gamble
The cancellation of the Sands of Time Remake highlights just how volatile the AAA industry has become. Developing a game in this high-stakes modern era is no longer a creative endeavour; it’s a high-stakes gamble. Publishers put hundreds of millions of dollars on the table, spin the wheel, and pray it doesn’t land on “development hell.”
In this case, Ubisoft bet the farm and busted. It’s a harsh reminder that in the business of video games, the house edge is brutal.
Ironically, there’s actually a literal equivalent here if you want to play a new piece of Prince of Persia media in 2026, you can’t look to the consoles. You have to look to the digital casino floor. The famous franchise has been licensed out to Mascot Gaming, who produced the official Prince of Persia slots game. It isn’t available in most of the casino sister sites UK players use, so you might be out of luck if that’s where you live, but it’s attracting thousands of players in other parts of the world.
It’s a strange timeline we live in where a 10-payline slot machine featuring a “Risk’n’Buy” mechanic is more stable and readily available than the console flagship it’s based on. The slot game, with its Wilds and Scatters, captures the aesthetic of the series perfectly well, but it serves as a grim metaphor for the industry’s current state: they are happy to use the IP to spin the reels and take a punt on your wallet, but actually delivering the narrative adventure we were promised? That’s a gamble they weren’t willing to finish.
Dust Off The Hardware
So, where does this leave us?
It leaves us exactly where we like to be: looking backwards. The Sands of Time may be lost in the corporate hourglass, but the original game is still sitting on your shelf (or your flash cart).
There is a purity to the original Mega Drive game that a modern remake could never capture anyway. The strict one-hour time limit wasn’t an “optional objective”; it was a heart-pounding reality. The sound of the gate crunching down just as you slide-rolled under it remains one of the most satisfying sound effects in gaming history.
Ubisoft might have cancelled the future, but they can’t cancel the past. Tonight, we’re not mourning a PS5 game. We’re firing up the Sega CD, waiting for that slow 1x speed drive to spin up, and enjoying the Prince the way he was meant to be played: in glorious, pixelated 16-bit, with voice acting that sounds like it was recorded in a bathroom.
Long live the King (of the Mega Drive).