
SEGA Nerdcast: Episode 52 (with Derek Slaton)
We’re pleased to be joined this week by The Video Game Archaeologist and author of The SEGA Master System Encyclopedia Derek Slaton! Derek joins us for the full show, and we have a great interview with him to learn more about his inspiration for writing the 435-page book, his future projects and much more.
In this week’s show, we discuss:
– The release of Warhammer 40,000: Kill Team on Steam;
– There won’t be a Summer of Sonic this year, but SEGA moves Sonic Boom to New York City!
– SEGA of America’s community team posted a cheeky slide during MomoCon 14, and it ruffled some feathers;
– SEGA of Japan renewed a Shenmue trademark, so that must mean ShenmuE3, right?!
– Is Super Monkey Ball Bounce just a Peggle rip-off?
– Why didn’t SEGA just publish Yuji Naka’s Power of Coin instead of making Dragon Coins?
– It Came From the Forums: Saturn Memories
– What our favorite guilty pleasure SEGA game is; and
– Finally, we talk a bit about the lovely games we’ve been playing this week.
Duration – 2 hrs, 1 min @ 58.1 MB
Review us on iTunes | Subscribe to our RSS | Follow us on Twitter @seganerds | Like us on Facebook | Subscribe to us on YouTube
Follow Chris on Twitter
Follow Kopke on Twitter
Follow Blake on Twitter
Follow Bilal on Twitter
Follow Derek on Twitter





I think the best reason to describe WHY Puyo is a guilty pleasure game for me is because a lot of co-workers do play CoD and I don’t really appreciate First Person Shooters (Nor do I have interest in them in the first place.).
The fact that I am a Tetris Convert (yes, I did start off with Tetris) makes me feel guilty for abandoning my first puzzle game, which I still get back to playing more often.
That, added with the fact that it’s a rather niche game, I get a lot of people asking me what it is or being completely bashing towards it makes me feel that it is a guilty pleasure game rather than ignoring the conformity.
As for communication, communication is key to a lot of what happens in my involvement in the video game industry. I do appreciate the spotting approach for what Sega has done past and present, but some questions do need answering in that regard, and we continue to push for that. When we get a finite answer, is when we’ll be satisfied, in all concerns.