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Sega Nerds

Archive for the ‘Interviews’ Category

April 29th, 2008

Interview: Brandon Cobb, Super Fighter Team

In May 2006, an independent, California-based developer called Super Fighter Team made history when it brought Beggar Prince, a Sega Genesis RPG originally released by C&E in Taiwan in 1996, to Sega Nerds everywhere. This was notable because it was the first commercially released Genesis title since the mid ’90s.
Complete with an authentic Genesis […]

By Chris -- 6 comments

March 22nd, 2008

Exclusive interview: Viking Battle for Asgard

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Earlier this week we were lucky enough to be invited to a preview of the highly anticipated, upcoming game from The Creative Assembly, Viking: Battle for Asgard.

Tags: Exclusive, Fan Stuff, Viking Battle of Asgard

By Graham -- 4 comments

February 6th, 2008

Exclusive Video Interview: Bizarre Creations on The Club

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Last Friday (Feb 1st), we were invited to Sega Europe for a “Guns ‘N Gore Event” (at least that is what the invite suggested).  The overall idea of the event was to allow some journalists to get their hands on Condemned 2: Bloodshot and The Club.
Unfortunately you will have to wait to hear my impressions […]

By Graham -- 5 comments

December 1st, 2007

Exclusive interview: Iizuka-san on NiGHTS: Journey of Dreams

As a few of you will now know, (from that great communication point, that is our forums), I (well Sega Nerds), was invited to Sega Europe headquarters, for a press conference with one Mr. Takashi Iizuka.  Oh wait… that’s one of the guys who came up with NiGHTS!
The press conference, was a chance for several magazine […]

By Graham -- 32 comments

November 9th, 2007

Takashi Iizuka chats about NiGHTS JOD

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Takashi sat down with 1up for a interview. The interview is pretty long and is part of 1up’s week long converge of NiGHTS Journey into Dreams. Whats new?

Old NiGHTS tracks are re-done with a full orchestra. They also want to release it on CD.
Since Naoto Oshima left Sega, Hoshino is doing […]

By George -- 5 comments

October 14th, 2007

Condemned 2 Interview

Kikizo have a new interview, with Monolith’s Frank Rooke, about the up coming face smasher Condemned 2 Blood Shot.
So far, Sega have been a bit tight lipped on the subject of Condemned 2, and if you have been following the Condemned sequel’s development closely, this interview doesn’t really contain much we haven’t heard before, but it is […]

By Ryan -- 0 comments

September 24th, 2007

Interview with Simon Jeffey

MCVUK recently had an in-depth interview with president and COO of Sega of America Simon Jeffrey. He told MCVUK about the good relationship between Sega of America and Sega of Europe, calling them a “happy family.” He also talked about Sega’s western line-up and plans for the future among other interesting things. I recommend giving […]

By Ryan -- 3 comments

September 11th, 2007

Sega West talks

 
DevelopeMag have an interesting interview with the three new studios of Sega West.  Mike Simpson and Geroge Fidler of Creative Assembly, known for the Total War series, Miles Jacobson from Sports Interactive know for their Football Manager series and Jeremy Gordon from Secret Level, Sega of America’s new development team.
Some interesting parts of the interview […]

By Ryan -- 0 comments

September 6th, 2007

Silicon Knights’ horror game not shown this year

A recent interview with Denis Dyack revealed that Silicon Knights isn’t planning on revealing their upcoming horror masterpiece (rumoured title: The Box) just yet.
“Ah, that’s a good question. I don’t know. I don’t know. When the time is right. There are other things on game one that you’ll see before game two as well. We’ve […]

By George -- 0 comments

August 31st, 2007

Sega boss: Wii games will be more ‘original’ than other consoles

In a recent talk with MCV, Sega’s North American president, Simon Jeffrey, gave a (very) broad prediction of things to come with the current generation of games.
Simon suggests that due to the Wii’s cheaper development costs and innovative control system, that the console will be more likely to encourage developers to manufacture original content.
“There is […]

By Graham -- 14 comments

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