Last year, Lizardcube announced that they would be reverse-engineering the original 1989 version of Wonder Boy: The Dragon’s Trap in order to stay faithful to the original. A couple of months have passed since then, and Lizardcube is back with a pretty amazing announcement.
According to their latest post, you will be able to switch between the 1989 and modern version of Wonder Boy: The Dragon’s Trap with the push of a button. You can also mix and match between the two versions, so you can play with modern graphics and old school music, old school graphics and modern music, etc.
The retro version of Wonder Boy: The Dragon’s Trap will also run at a smooth 60 FPS in widescreen. Here are the rest of the features, courtesy of Lizardcube:
“We worked very hard and implemented some crazy underlying technology to nail the game details so that it would feels just like the original, down to random drops. For those technically inclined, we hope to describe some of the technology we created in a future blog post.
Tech trivia: for a same given object, the pixel resolution has been multiplied by 6 on each axis. In the original version the “blocks” were 16×16 = 256 pixels, in the new versions they are 96×96 = 9216 pixels each. So the amount of pixels for a same object has been multiplied by 36! The game is rather heavy on texture data 🙂
The game will accept your original passwords from the Sega Master System and Game Gear versions of the game! So you can effectively load a “save” from decades ago.
The game will be able to emit new passwords that will work on the original 1989 and 1991 versions. You can also use those passwords to transfer your game accross any platform the game is targetting.
The game will launch in Spring 2017 on the Nintendo Switch, the PlayStation 4 and the Xbox One. The PC version should come shortly after (in the best case scenario we may be able to release it on the same date, but it may need to be delayed because PC compatibility is really tough to get right).”