Germany bans MADWORLD and House of the Dead: Overkill
Posted by George. Filed under Europe, George, Nintendo Wii. Tagged with House of the Dead, MadWorld.

Germany has apparently said that the content in both MADWORLD and House of the Dead: Overkill has to be changed if they want to sell the product in Germany. It doesn’t seem like Sega will comply. I side with Sega on this issue, because censoring is lame. Especially censoring games that are still in development.
Though the world is not bleak for Germans, since Germany and the rest of Europe all use Pal, so Germans could just import it from a nearby country and not even need a bootloader. However, I think this will affect sales in the end, sadly.
[Source:Â NintendoEverything]
[Image: Wikipedia]

Comments on this article
There have been 28 responses to this article.
LAME. BUT I BET PORN IS AVAILABLE TO BUY AT ANY ADULT STORE RIGHT? lame! wtf i dont get fu*king people!
JOEI
Posted August 22nd, 2008 at 1:59 pm.
Not just Adult stores JOEI.
When I was in Hamburg a few years ago, they had posters in the streets and at a railway station which had a woman eating/sipping soup, with her breasts out.
And when we went shopping in a big store called Saturn - and we found some lovely CD ROMs full of Porn… which we promptly bought. :)
They weren’t in an adult section or anything… it was kind of surreal for us.
(Don’t know if the rest of Germany is like that though - maybe Hamburg is just a damn cool place)
Graham
Posted August 22nd, 2008 at 3:33 pm.
The German government is afraid to promote any sort of violence at all. That are very cowardly.
However, I did not think House of the Dead was really that violent. It is only zombies.
Kogen
Posted August 22nd, 2008 at 3:47 pm.
Also both games are meant to be humerous.
I will admit that MADWORLD does seem more on the dark side of humour (joy from brutal killing) But it’s very cartoony, and clearly not meant to be taken seriously.
House of the Dead on the other hand has always been pretty light hearted. Like Kogen says, you are killing zombies - so it’s not like you are killing humans. And it’s meant to be quite cheesey - like a B-movie.
-I wouldn’t say young kids should play it, but 12 years old and over would be acceptable.
Graham
Posted August 22nd, 2008 at 4:21 pm.
What’s next? Is Germany going to disallow sale of Wolfenstein because of the Swastikas?
Oh wait.
Gamerschoice
Posted August 22nd, 2008 at 5:29 pm.
This simply doesn’t make sense on Sega’s part.
The House of The Dead 1, when released in Japan, had to be re-programmed to have the blood in green only… after a horrific incident involving a teenager.
It would make no sense that SoJ is fine changing the color of blood to green, and that SoE wouldn’t.
Oh wait… maybe it’s because they outsourced yet another great series to another team outside of Sega. Another nail in the coffin I’m afraid, unless someone at Sega wakes up, and smells what they’re shoveling.
Christopher Price
Posted August 22nd, 2008 at 5:32 pm.
This is not new, The House of the Dead franchise is banned in Germany since the first arcade, none of the games have been released there, same for Virtua Cop, anyone who has played the PAL version of Sega Superstars Tennis can notice that the stages and minigames are renamed “Currien Mansion” and “Virtua Squad” because of this.
As a PAL player I prefer that a violent game is not released in Germany than it being censored, German players can cross the frontier and buy it if they want, but I want decapitations in my Ninja Gaiden!!!
landman
Posted August 22nd, 2008 at 5:40 pm.
@ Christopher Price
Sega just released House of the Dead 4 by SEGA-WOW in 2006 and Sega is also working on House of the Dead EX for release in arcades this winter.
This is a side game that will take everything from the other games, tell SOJ why they just don’t get out of arcades. The problem is arcade games don’t work on consoles as well as they used too.
Maybe if Overkill gets one million sold, we can get Secret Level to port House of the Dead 4/EX with extras.
George
Posted August 22nd, 2008 at 5:58 pm.
I disagree that arcade games don’t work in consoles. The Wii has shown light gun games can make the transition to the HD era (where we aren’t using CRT screens).
However, Sega needs to be able to show that they can handle console ports. Spinning everything off to Secret Level, Kuji/Headstrong, and so on, and so on… weakens Sega financially.
Many think Sega is on sturdy financial ground now that they are out of the console business. This simply is not the case.
Christopher Price
Posted August 22nd, 2008 at 7:06 pm.
But there Software division is making money back?
George
Posted August 22nd, 2008 at 10:15 pm.
Poor germans, Germany 2015 This just in Germany banned sonic the hedgehog because they fear that the spikes might confuse kids to poke there selfs in the eye.LOL
nam1018
Posted August 22nd, 2008 at 10:17 pm.
It is not so easy to import in Germany.
The post office front desk will ask you what’s the content of the package and then will check a blacklist.
Prepare for some difficulties if your product is in the blacklist.
ZikZak
Posted August 23rd, 2008 at 1:32 am.
@Christopher Price.
“The Wii has shown light gun games can make the transition to the HD era”
And how many of these arcade games are actually on HD Formats?
The Wii is technically not a HD system - like the 360 and PS3 are.
The Wii is using older technology and is a system more suited to arcade titles.
360 and PS3 gamers expect really deep, long, impressive games these days. Games which either have a brilliant story, amazing effects, last for about 30 hours, or all 3.
The Wii is an easier system for arcade titles to sell on because the owners don’t expect the games to have the best visuals.
And as the majority of Wii owners are ‘casual gamers’ they do not expect/necessarily want stupidly long games.
They want quick, easy fun from their games - which is what arcade titles can bring you.
-Also Secret Level is owned by Sega. So they are technically not outsourcing games to them, as they are a Sega development studio.
I also don’t see how giving outside companies games to develop will financially weaken Sega. From what I gather when Sega publishes a game that an outside studio is making, Sega is saving their own money on the actual development costs. They are just needing to spend their money on the publishing side, and as they publish all their own games anyway - that shouldn’t be a big deal.
They are still making money from the games sold - so surely it is not “weakening them financially”
(Seriously - if you can explain that to me I am willing to learn)
@ZikZak
Surely they can hop (drive) over to France or Belgium buy a game from a store and just go back. Surely the border controls are not that strict?
Or if they get them sent by mail - perhaps they could say that it’s just some hardcore pornography DVD and not a game? ;)
Graham
Posted August 23rd, 2008 at 3:32 am.
While I don’t agree with the censorship, I object to the “wtf, porn is okay, but violence isn’t?”
Sex is a natural, healthy and perfectly legal activity. Punching/shooting/disemboweling people is not.
Both should be allowed to be presented in a fictional setting with the appropriate rating, but I’d much rather my kid see a pair of breasts than something like Saw or Hostel.
If only to spare him the monotony of sitting through Hostel. Bleargh.
Resident nEvil
Posted August 23rd, 2008 at 9:32 am.
You missed the point. Mad World is likely rated 17+, not 3+. Kids are not supposed to have this game in the first place. The entire point is to make a game for adults who own Wiis.
Boobs are harmless, but it does not mean they should be used to sell stuff. That automatically associates it with sex.
Kogen
Posted August 23rd, 2008 at 9:44 am.
I don’t get hbow can people don’t understand that 18+ is there for a reason. Whatever, Madworld will be imported in large numbers by name alone. I doubt House of the Dead will, but it all depends the hype it gets…
Red_Menace
Posted August 23rd, 2008 at 10:38 am.
To answer some misconceptions.
One, George, the software division at Sega is not making money. Sega Sammy is profitable, thanks to Sammy’s business contribution.
Two, I never said the Wii was HD. I said that the Wii solved the CRT Dilemma. The CRT Dilemma, common in industry lingo, is where light gun games stopped working due to consumers transitioning away from CRTs, to HDTV units powered by LCD and Plasma.
Hence, Wii does help with the HD transition. It is not an HD console, but does power light gun games on TV sets that are not HD. Wii’s 480p (especially 480p at 16:9) support scales much better on HDTV sets.
Outsourcing games to third parties does weaken Sega financially. I wasn’t referring to Secret Level in this regard, I was referring to true third-parties like Headstrong Games (who are making this game).
First, it means Sega must share profits with the developer. That weakens the balance sheets, and also the stock value. That makes Sega more of a buyout target.
Second, it degrades Sega’s R&D. Yuji Naka and Yu Suzuki left Sega for that reason. This creates a Brain Drain Syndrome, where talented game developers at Sega leave for other developers, where they feel more secure.
Finally, let’s put this a bit more real-world, since many of you aren’t in the business. Which would make a better console game; House of The Dead 4, or Overkill?
I think anyone that has tried the two, would say HoTD 4 is a vastly superior title. I am not faulting Sega for venturing into Overkill. I am faulting Sega for not porting HoTD 4, in lieu of Overkill.
This reminds me all too well of when Sega failed to finish Sonic X-Treme, and instead released Sonic 3D Blast.
Christopher Price
Posted August 23rd, 2008 at 2:19 pm.
Chris I’d love to know where you got the figures for SegaSammy being profitable.
Because it’s actually the other way round.
Sega, the games company, is making money. SegaSammy (the parent company) is losing money, due to the arcades and Pachinko sales falling in the last few years.
-I was actually talking to a guy at Sega about this, why with sales of some games being so high, is Sega losing money. And he basically said “People have been getting that wrong, it’s Sega Sammy who is losing money, not Sega.”
–
“Which would make a better console game; House of The Dead 4, or Overkill?
I think anyone that has tried the two, would say HoTD 4 is a vastly superior title.”
So are you telling us that you have actually played Overkill? I’d be shocked if you have - unless you work for Sega or Headstrong Games.
And if you haven’t then your (above) comment is kind of asinine - as you would have no way of knowing if Overkill is good or not.
And regarding Sonic Xtreme - according to everyone who actually played it, it was utter crap - that’s why it didn’t get released.
So better they released Sonic 3D (even if not everyone likes it)
Rohan Black
Posted August 24th, 2008 at 12:58 pm.
First, I never disclose sources. But, even if I were basing my opinions of Overkill based on the released collateral… it would hardly be asinine to form an opinion of the game from that.
It is however, quite asinine to say that my opinion of an unreleased game is invalid, simply because the game is not out yet.
That said, I will say that both as an insider, and as a veteran House of The Dead expert, that Overkill is far from on-par with the rest of the series, as things stand now.
I will also not go over Sega Sammy’s 10-K with you in this article. I have picked that apart in other news items on this site… feel free to search and respond to those comments where discussion already exists.
Finally, you’re missing the point on my Sonic X-Treme comparison. When Sega pulled the plug on X-Treme, they outsourced the game to Travelers Tales, and they made Sonic 3D Blast (as well as Sonic R). Both 3D Blast and Sonic R failed dismally. And, that is what happens most of the time that Sega outsources the game. I have nothing to indicate that Overkill will be any different.
Christopher Price
Posted August 24th, 2008 at 5:59 pm.
“Outsourcing games to third parties does weaken Sega financially. I wasn’t referring to Secret Level in this regard, I was referring to true third-parties like Headstrong Games (who are making this game).”
-Sorry I hate to point this out, if you go back and read your initial comment on this, you do actually refer Secret Level in that way.
But, I’ll put it down to being a mistake. (So forget it)
“It is however, quite asinine to say that my opinion of an unreleased game is invalid, simply because the game is not out yet.”
Sorry I’ve got to agree with Rohan Black on this one.
You could have an opinion along the lines of:
“This game doesn’t LOOK as good HotD4″
But to go out and say that Overkill is already worse than HotD 4 is kind of crazy.
-Unless, as Rohan said, you have already played Overkill.
Even then you wouldn’t have played the final build (but I guess you could get a half decent idea of whether you like HotD4 more).
People always do that with games though, go out and say “This game is crap” - without even playing it, or way before it’s even released.
Some games I think look terrible, have ended up being pretty damn fun (and vice versa).
You simply cannot know if a game is fun or not unless you actually play it.
Also:
“Finally, let’s put this a bit more real-world, since many of you aren’t in the business. Which would make a better console game; House of The Dead 4, or Overkill?”
Overkill would. And I shall tell you why.
House of the Dead 4 is great in the Arcade because it has been designed for arcade use in mind. Especially down to the guns, which make the game what it is.
In the arcade you have these lovely, chunky UZIs, which feel great to hold and have a good bit of kickback in them.
Sega would have to spend a fortune releasing peripherals to go with the game, to match that experience.
And if you want the full, and proper, House of the Dead 4 experience you have to play on the Special cabinet - which means you sit in a chair, that rotates to face two different screens, shakes and tilts with the action, has full surround sound and air jets to help create a much more vivid and better experience than other arcade games.
There is absolutely no way Sega could recreate any of that in the home.
It’s part of the reason why House of the Dead 3 did so badly on the Xbox, and why it’s not as much fun on the Wii (as the Arcade).
Because in the arcade you have a badass pump-action shotgun to use, and the crappy Xbox lightgun and Wiimote cannot bring the same, satisfying feeling to gamers.
Gone are the days when arcade lightguns were simple bits of plastic - like in the Saturn era, and Sega could happily release slightly lighter (but essentially the same) guns for the console versions of their arcade titles.
It makes much more sense for Sega to actually make the effort and bring a House of the Dead that has been designed specifically for use with the Wii, so that it will work pefectly on the Wii.
House of the Dead 4 may be a better game (I wouldn’t know, having not played Overkill) but it’s, in part, down to the experience the arcade cabinet has to offer.
And that’s something that consoles (epecially the Wii cannot do).
Graham
Posted August 24th, 2008 at 6:45 pm.
I think we’ll just have to agree to disagree. I didn’t like HoTD 3 on the Xbox, and I didn’t like it on Wii. That’s in part why Wow went back to its roots, and why HoTD 4 plays and appears much more like HoTD cannon.
It’s also why loyal fans of the series will dislike Overkill. Headstrong can’t even get the gamma correct.
Christopher Price
Posted August 24th, 2008 at 8:20 pm.
“I didn’t like HoTD 3 on the Xbox, and I didn’t like it on Wii.”
But did you like the game in the arcades? And if so - why?
Because if it is because of the experience the arcade offers, and the fact you are holding a badass shotgun - then perhaps my point is valid.
Would Sega be able to recreate the fun of HotD 4 on the Wii - without the feel and weight of the arcade’s Uzis?
Also - my understanding of House of the Dead: Overkill is that it is MEANT to look washed out. Almost like a crappy VHS tape - to make it more like the Grindhouse movie(s) - so the gamma/colouring will look different to the other games.
Graham
Posted August 26th, 2008 at 3:42 am.
To be honest, I didn’t really play it in the arcade until I had finished it on Xbox, so the replay value had lacked. I would say it was an adequate arcade game, but the shotgun design was not well thought out.
HoTD 4 on the other hand, has other issues. I’m not saying the game is perfect. The Uzi design fails within a few weeks of a system’s installation… the motor fails, so you don’t get the recoil action.
As such, I would say that it would play fine on the Wii… since most people in the arcade never experience the recoil that was originally intended. Wow has also indicated that the experience would work best on Wii.
If Headstrong is aiming for a washed out gaming experience, I’d like to wash their heads out with soap. Nobody buys a game asking for “VHS-style graphics”.
Christopher Price
Posted August 26th, 2008 at 4:35 am.
I can understand madworld being banned but not house of the dead. The older ones re there and can stil be played it’s pretty much the same game just different story etc
SegaGAmer
Posted August 26th, 2008 at 5:35 am.
@Christopher Price.
“Nobody buys a game asking for “VHS-style graphicsâ€.”
It’s not like they are putting a game out with inferior visuals.
The game can still keep high visual effects (for the Wii) - but also giving the game an ‘old school’ feeling.
It’s like Sin City. The whole movie has been done with washed out/off colours etc… But that helped to keep the movie in line with the original Comic books - and also give the movie a unique feel.
-Granted I haven’t actually played Overkill - but from talking with some guys at Sega, I get the full impression that this is the idea behind the game’s look.
Graham
Posted August 26th, 2008 at 7:19 am.
I’m familiar with the technique. However, the problem is it usually fails when implemented in video games. Probably the most horrible implementation of all time was in the game Enter the Matrix, which tried to give the “greenish tint” of the world of the Matrix. All it did though was make the game look like pea soup.
Probably one of the only developers who I have seen use it successfully, is Hideo Kojima. Notice how each of the Metal Gear Solid games use a color toning that matches the period that the game takes place in.
My caution is well-rooted here, games usually wind up looking washed out (as the videos currently indicate), and the gamma then gets screwed up (again, as the videos indicate), and you wind up with a game that leaves you complaining about being unable to see the environment.
Of course, then savvy games (and reviewers) overcorrect the gamma on their TV/monitor sets, and that further washes out the graphics.
Considering this is one of Headstrong’s first titles, I would strongly advise them to get some experience first.
P.S. I just re-read the prior posts, and noted that you called me out yet again on the Secret Level point I made in an earlier post. What I meant when I mentioned SL, was that they weren’t part of the A.M. R&D division. As such, to SoJ, they basically are not a first-party, but more of a second-party. To the balance sheet, they are equally profitable, but to the technical advance level, they are not cooperating with the Japanese brainchild that is the core of Sega’s R&D.
Divisions like Secret Level are a bad investment IMO, when Sega’s Japanese developers are quitting because they find Sega is cutting corners in R&D over there.
And, of course, Headstrong is complete a third-party, meaning Sega has to share profits, in addition to not honing its R&D.
Christopher Price
Posted August 26th, 2008 at 2:41 pm.
I must just say to you. The German government care about his people. And Games like Madworld and HotD are to strong for young audiences. If they will bring this to the store, nobody can control who is playing this game.
But, for SEGA it is easier, dont release this game in germany because the will be an expensive law fight with the USK. And for adult player it is very easy to get this game (from other european countrys) in normal stores. They must just ask about this game, because you will dont find it in the open selfs.
And i think, people from outsite dont understand what is going on in germany. I will try explain:
- Porn is only for adult. (up to 18)
- Boobs are free for all, because is nature and kids can find boobs on her mother too.
- alkohol is for young people up to 16, because this isnt good for they growth
- guns are not allowed to nobody, this is reason just 45 people killed every year in germany, compared to more than 12.000 in the USA. ;)
Fight with fist, dont kill people… ;)
Shiro
Posted August 28th, 2008 at 2:03 am.
@Shiro
Germany is also the size of Texas and has the same crime rate. You are forgetting that we are a bigger country than you and actually the sales of guns in most states do not affect the crime rate. Population size and strife does.
I mean, look how small of a population managed to cause so much destruction WWII and prior!
I just find it ironic. “Do not shoot fictional people, instead take a gun and kill real people instead. Just like what grandpa use to do. DUTCHLAND!”
Sidepocket
Posted August 30th, 2008 at 4:00 am.