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G-Spot: Fixing Sonic - part 1 - Why Sonic should not die

8:49am 17 Mar '08

Posted by Graham. Filed under G, News, Sonic. Tagged with , , , .

Sonic Death?

Recently a controversial article featured on the Game|Life website emerged.  The article, entitled “Sonic the Hedgehog Must Die,” was written after the news of Sonic Unleashed was announced, and the writer went into detail as to why Sega should just kill off Sonic, rather than subject fans to any further shoddy Sonic games.

This subject was recently touched upon in our latest Nerdcast, but now it is time to delve deeper, and clean out Sonic’s dirty laundry.  Watch out for soiled Y-Fronts.

It’s not exactly new information, to gamers, that the Sonic franchise has gone downhill in recent years, especially after the very promising Sonic Adventure on the Dreamcast - which some would say is the last great Sonic game, and the only really good 3D game.

However, what exactly is it that makes a Sonic game good/bad?  People have come up with so many suggestions for Sega in recent years - the idea most thrown about has been “Make Sonic 2D again!”  This is fair enough for fans to say, as the Megadrive games have always been regarded as the best in the franchise by gamers, and since Sonic turned 3D most of his games have been very shoddy.

However will making Sonic 2D again be the answer?  As we should all be aware there has actually been more 2D Sonic games released since the fall of the Dreamcast than there have been 3D ones.  People seem to forget the GameBoy Advance Sonic games, and then we have had (more recently) Sonic Rush and Sonic Rush Adventure. 

Yet the only games regarded as good here have been Sonic Rush - which I would agree with, and Sonic Rush Adventure - a game which I think Satan shat out of his giant red arse himself - though so many others seem to think it’s a good game, that I suppose I shall have to call it (gulp) “good.”

Anyway, back to the main topic at hand, killing Sonic.

One thing that stands out here is how many reviewers will jump automatically onto the “I Hate Sonic” bandwagon and will happily say how crap a Sonic game is, even when it’s not actually that bad.

When speaking to many Sonic fans, I have come to find that quite a lot of the ‘bad’ Sonic games are still regarded as being good.  Games like Sonic Heroes, Sonic Riders and Sonic Adventure 2 have very mixed opinions among the community.  The only game I have found to be considered truly bad was SONIC THE HEDGEHOG (aka Sonic ‘06) for the Xbox 360 and PS3.

Quite clearly the biggest problems with Sonic ‘06 are to do with Sega’s very awful quality control upon releasing this game.  The title had some of the worst bugs in any modern game around, it also had twitchy cameras and very sensitive controls, and even releasing the PS3 version a good few months after the Xbox 360’s did nothing to rectify this. 

There was also the issue of Sega/ Sonic Team always trying to make up new and inventive characters to bring into the Sonic universe and challenge our beloved, speedy, blue blur of spikes - namely Silver the Hedgehog. 

This is where I come to the crutch of my article.  Sega should not kill off Sonic… but should actually kill off the other characters.

Take a look at the best Sonic games around, the Megadrive ones.  What is the one thing that stands out most about these games?  Sonic is the main character and for Sonic 1, 2, 3 and 3D Sonic is the only character you play as.  Sure you have Tails in Sonic 2 & 3 but usually he is just running with you guided by AI, or by a 2ndperson (should you be lucky enough to have a friend), but players were not forced to play as Tails, and even when you did play as him, his gameplay was exactly like Sonic’s.

“What about Knuckles?”  You are probably saying.  Yes true, in Sonic & Knuckles/ Sonic & Knuckles (interlocked) with Sonic 3 or 2 you could play through the game as Knuckles and he was an integral character, but his gameplay was very similar to that of Sonic’s and you played on the same levels as Sonic.  But by using Knuckles’ unique abilities (glide and wall climb) players could find new routes through the levels, which made the game feel fresh.

These days, since Sonic Adventure, players have been forced to play as the new characters.  And most importantly, the new characters have a very different style of gameplay to that of Sonic.

There are more characters to add (look at Sonic Heroes for many more), but I’ll stop there, before I start slamming my fists through my keyboard in a typists rage.

I don’t actually have a big problem with using new characters to help freshen up a franchise, lord knows Nintendo have done it enough with Mario games.  But one thing Nintendo has done is try to keep the other characters out of the main Mario games.

Nintendo tried it with Mario Bros. 2 and included Peach and Toad, but quite a few fans would most likely say that Mario 2 is one of the weakest games in the Mario franchise (I know some like it a lot), but it seems Nintendo didn’t like it much, and decided to keep the Mario games to the Mario Bros. (Mario and Luigi), for future platform games and kept the extra characters for the spin-offs.

I’m not being a Nintendo fan-boy here, (working on a site called Sega Nerds, and not having a single Nintendo console setup in my room should be enough to testify to that), but it is when a company makes side characters the main playable ones in a game, forcing the title character to take a side seat and watch while players control pointless extras in his place, when the games start to become diluted and well… crap.

The way forward… or the way back?

So where should Sega go from here?  They have a whole array of characters to play with, and their games are getting worse.  Well, Sega, just forget about the extra characters. 

Sega were so close in making a great Sonic game again with Sonic Rush.  However they failed when they felt the need to make Blaze a playable character. Why?  She is pointless.  The game would have been better with just Sonic.

If they should need to include any other characters, just stick with Tails.  But keep him like he is in Sonic 2 - a side character who runs along with Sonic, falling down pits, (like a pillock) and collecting a few extra rings.  At this point I would even say to keep Knuckles far out of the equation, not until they get a game with just Sonic right.

But is that all Sega need do?  Will just removing all the side characters work?  No.  Unfortunately I think we need to do more work to fix up the Sonic franchise. 

…To go forward, Sega need to go back.  Back to the beginning, and back to basics…

Stay tuned for Fixing Sonic - part 2, where I shall discuss further ways for Sega to bring Sonic back as one of the world’s favourite gaming icons.

Cheers.

~G~

Comments on this article

There have been 38 responses to this article.

Excellent read. You hit the nail on the head, really.

Sega Uranus

Posted March 17th, 2008 at 9:16 am.

Ironically, as you type this up, there is another “Sonic needs to retire” thread. Only this time, they also want Mario to retire as well.

http://gonintendo.com/?p=37989

udx

Posted March 17th, 2008 at 9:40 am.

I think Sega should just look at Adventure, work up from there. (we don’t need a overworld, for starters)

George

Posted March 17th, 2008 at 10:15 am.

I agree, bring on part 2!

Ryan

Posted March 17th, 2008 at 10:29 am.

Eh….I think this article kind of missed the point of why Sonic games today aren’t as good as they are in the past. You are correct in saying they are dilluded, but simply removing characters won’t make the games better. Blaze the Cat definetly didn’t make Rush any worse for me (in fact, out of all the new characters, she is probably the only one I still like).

Although to be fair, I’ve only ever found one article that actually hit the nail on the head on this subject.

nuckles87

Posted March 17th, 2008 at 10:32 am.

I agree with all that, for the most part. The only issue I have is you saying with Rouge(not that I like her), that we shouldn’t play the same levels?

I’m not sure about you, but replayability and alternative paths are what makes Sonic fun and better than most other linear games. I’m perfectly fine with playing the same basic game four times in a row with Sonic and Tails, just Sonic, just Tails, and then Knuckles in Sonic 3(for example).

Another thing invovles the 2D games, such as Rush. The over saturation of characters(while it certainly can occuer: Sonic Advance 2/3) isn’t nearly an issue. Sonic, Tails, Knuckles, and even Blaze(hate her too) are all the same character with some varied moves and some harder gameplay when you’re Knuckles(this is what makes him fun to use after Sonic). If they absolutely have to use that retarded cat in the Rush games, why not throw in Tails and Knuckles? It’s not hard at all - Tails is even there in Sonic Rush Adventure all of the time. They did it with all the Advance games and had obviously planned to do it with the Neo Pocket game. Playign the game over with some different abilities, but not taking up the same amount of space as y6ou do with Sonic is great to me and it gives the game a lot more freedom in different paths/secrets, as well as making the games feel longer.

Also I’ve always thought Shadow sucked even when he was first made(obviously he got worse); emoness, always being serious, and realism are what killed the franchise and that’s what he represents. If they didn’t keep going with Shadow after he was dead, we’d never have Rouge, Omega, realism, Silver, evil demos, Blaze(female Shadow) GUN, aliens, bad music, and the focus of other characters over Sonic(even in SA2, Shadow wasn’t focused over Sonic at least, he was the least focused character with about 4 levels, this occured later).

Also hub worlds are fine, they’re fun to screw around in. All it needs to be is a GHZ-type level that’s very open with lots of stuff to do without the worry of it being a real action stage. None of this boring city crap that’s basically pointless. Sonic Jam with houses of stuff everywhere and missions would be great if expanded upon.

Kogen

Posted March 17th, 2008 at 10:45 am.

Oh, right, this is a multi part article. Nevermind. Hope you nail the real reason Sonic’s been terrible in a future article. Calling out how dilluded the games have become is a great start, but the extra characters get an unfair rap imo.

nuckles87

Posted March 17th, 2008 at 10:45 am.

Hmm… About Rouge… Where does it say that she goes through the exact same levels as Knuckles?
That’s a major pile of BS.
Last time I checked, in Sonic Adventure 2, Rouge and Knuckles, while having similar gameplay styles, they had entirely different levels.
One Rouge level in particular had striking similarities to Super Mario Galaxy years before Nintendo had actually thought about the idea.

Another point, Sonic was not the only character playable in Sonic 3 and in Sonic&Knuckles. Sonic&Knuckles also allowed you to play as Knuckles in Sonic 2. Now compare what people said about having lots of characters back then versus what they are saying now about the very same characters. I’ll do you one better, check Eurogamer’s review of Sonic Adventure 2 from 2001. It’s a real eye opener.

yusaku

Posted March 17th, 2008 at 11:25 am.

Great article.
From this point of view, I understand now why the Sonic and the secrets rings seems better to me than the latest Sonic Adventures.
Only one character to play, all the other heroes are just in the background.

And please sega, if you do a new Sonic 2D game I’d like that Sonic and other characters shut thier mouth. This is for me a very annoying point since Sonic Adventure.
Bring back Mobius ;-)

ZikZak

Posted March 17th, 2008 at 11:52 am.

Yusaku, I think the point he’s making is that there are too many characters. At its highest in 16-bit, Sonic had 4 playable “characters”. Sonic 3(full game) had Sonic and Tails, Sonic(same story, slightly different), Tails(same story, some extra secrets/paths), and Knuckles(different story, tonnes of new secrets/paths). If you played CO-OP, everything Tails did was possible with Sonic and Tails. So really it’s two stories.

In Sonic 06 we have Sonic, Tails, Knuckles, Amy, Blaze, Omega, Rouge, Shadow, and Silver. Of the main characters, Shadow plays half-like Sonic and Silver plays nothing like Sonic. That’s a core issue without even caring who the characters are.

And yes, Rouge had different levels. Guess what? They’re among the worse in any 3D Sonic game. Know what else isn’t fun? Treasure hunting for 1/3 of the game. It was fine in SA1 since it was only Knuckles - we didn’t need Rouge doubling this.

Like nuckles87 said, it’s not the huge amount of characters causing the main issues and blaming them is just an excuse. It even annoyes me when Tails and Knuckles get put into the same class as Shadow, Silver, Blaze, and whoever. Personally I wouldn’t give a shite about Sonic beyond Sonic 1, Sonic 1 8-bit, and Sonic CD if it wasn’t for other characters.

Kogen

Posted March 17th, 2008 at 12:13 pm.

There were too many characters to begin with, in 1994, there were already too many characters. Eggman, Amy Rose, Knuckles, Tails, Ray, Metal Sonic, Mighty. In 1994, there were already 7 or 8 characters already available at that time, not coutning the ones that were added in Sonic Fighters…were was the outrage over new characters back then?

About Rouge, that may be, but an 89 ou of 100 in Metacritic suggests that reviewers in 2001 had absolutely no problem with many characters being featured, or the diverse gameplay mechanics.

Also, let’s try to be a bit realistic, let’s say a Sonic game does come out featuring Sonic as the only playable character. In a typical 3D straightfoward manner just like in Sonic Adventure, let’s say it’s got 10 levels, since platform games are short by nature.
Let’s say it takes somewhere between 3 to 5 minutes to complete each stage, and let’s say that there is nothing else, no other characters, no hub where you can freely explore the world and revisit other levels, no mini-games, no gimmicks whatsoever…now imagine dropping 60 bucks for game that only features a blue hedgehog running through 10 levels and after that you get nothing, no unlockable extras, not even music and cg videos, nothing.

Sounds good doesn’t it?

Now read that again and now picture Sonic Heroes, but Sonic was the only playable character and then ask if it’s worth it.

I also use Sonic Heroes as an example, since all characters go through the exact same stages, in the exact same order(a fatal mistake that even the wretched Sonic Next avoids), so after playing with Sonic, where is your motivation to play with other characters, since they end up doing exactly the same thing?
That’s also a problem with the older Sonic games, there isn’t much motivation playing as Knuckles or Tails in Sonic 2 and 3, since they go through the exact same stages and in the same order.

That’s why Sonic Adventure is adored because all of the 6 playable characters have different gameplay styles.
Sonic is traditional Jump&Run;
Tails’s portion is a racing game;
E-102 Gamma is a shooter(ironically, people seem to have a problem with Shadow weilding weapons, yet in 1999 and 2001, Gamma had a gun and Tails blasted everything with his Mecha which had guns and missiles strapped on, go figure);
Amy was a more calm platform game, with some simple puzzle-solving(that was in 1999, 7 years later, people now suddenly don’t want to do simple puzzles with Silver);
Knuckles was a Tomb Raider-esque exploration game;
Big was a fishing game, and in a way, it sorta helped this genre become somewhat mainstream, but since that portion was so easy to pick up and play, not many people were at the time, upset about it.

Does Sonic need fixing? Yes it does, I’ll give you that, but do you really want to go back or try something new?
Both these choices will have their consequences one way or another…

yusaku

Posted March 17th, 2008 at 1:00 pm.

How to make a good 3-D Sonic Game in easy steps:
- Having Sonic playable at first, giving him all his levels~!
- Once the story progresses you can play Tails and Knuckles point of view!
- Tails levels are like Sonic’s with some flying and Nuckles has gliding. Imagine re-worked Sonic Levels to take advantage of their unique abilities.
- Online Ranking.
- Online racing mode, sorta like Sonic R but faster, more short cuts, and Mario Type power ups (just not too cheap like Mario Kart).
- Downloadable tracks for online and extra levels. We know a big Sonic game will sell. Downloadble content for the last one was horrible.
- Add a re-worked Chao mode for Adventure fantatics. One that is less strained and fun. Sorta like mini game that don’t suck. ….
- Fix the fucking Camera, its been TEN FUCKING years and it gets worst.

I think this would sell and be highly rated. I know its not ‘2-D’ but its good enough to please both fans. I know i’d buy it.

George

Posted March 17th, 2008 at 2:38 pm.

Re. Rouge/Knuckles - It has been a while since I played Sonic Adventure 2 - But as far as I can remember the levels the were the same.
-I certainly remember doing that Mario Galaxy-esque level in space with Knuckles.

@Yusaku:
You make some valid points - but you are incorrect about Sonic Heroes.
Each of the different teams has a slightly different level.
Actually a couple of the teams have very different levels with very different paths - and then the others as you play with them allow you to open up different routes, depending on the characters.

-I think I should also point out to everyone that Sonic Adventure 1 is among my favourite of all the Sonic games.
However, since that game, Sega has been trying to keep adding the extra characters and it hasn’t worked.

SA1 - at least allowed players to play as Sonic more than the others (he had more levels and side quests than the rest). He also had the main storyline for the game.
Also players could choose to play as Sonic all the way until the end. And then go and try the others, or they could try to mix gameplay styles by going to the title screen and selecting a new characters.
-Also while I think Big the Cat is a retard, I did actually enjoy his levels (very relaxing) - But I think I would have punched my tv if I were forced to play as him. The fact that I could choose to play as Big or Amy and break up the fast play of Sonic/Tails was what made it good.

In SA2 and Sonic 06 players are forced to change characters in order to complete the game. If you could play through Sonic 06 with just Sonic, and then do Shadow and then Silver (in what ever order you wished) then the game would have been instantly better.

And despite my hatred for others characters expressed in the article, Im not totally against it. It’s just that (as I say) Sega has not managed to make it work properly since Sonic Adventure.
This is why I suggest going back, looking at earlier (greater) games and restarting from that point, until they can get it right. Not just continuously throwing new playable characters into the mix.

@Kogen - Re: Multiple characters/paths.
-Where you mention how you are happy playing the same levels with Sonic, Tails and Knuckles in Sonic 3, because they all add new styles to the play and open up new routes.
-I agree completely. That is where added characters work.

But (as I say in the article) the core gameplay is the same for each character - which is good. The differences are quite slight in the long run.
I mean compare PLaying as Knuckles in Sonic 3 to playing as say Silver in Sonic 06 - Knuckles is almost the same as Sonic (in 3) whereas playing with Silver is like a whole new game really.

As I say above (in this comment) The good thing, in Sonic and Knuckles, is that players can pick which character they want to complete the game with and do so. Then go back, try out the other characters and try to find new paths on the big, multi-routed levels.
-So yeah, in short I agree with you Kogen (just wanted to explain to everyone why).

-But again, I would rather see Sega go back and get a game with Sonic right, before keeping/adding extra characters.

I think everyone has some great comments here, and I can certainly agree, with most of them. But I think we/Sega need to be a bit brutal here and look at what made us all love Sonic in the first place.

Graham

Posted March 17th, 2008 at 2:38 pm.

Graham: In SA2, the Dark half of the story essentially got “Act 2s”, with similar texture sets but the stages themselves were quite different. Just a few examples:

Sonic’s Green Forest, Shadow’s White Jungle:
White Jungle was essentially a foggy version of Green Forest, but with cords/vines that flung Shadow to different platforms.

Knuckles’ Meteor Herd, Rouge’s Mad Space:
Both set in space around Space Colony Ark, but very different stages. Rouge’s stage featured planetoids with gravity (I hated it then, and I still hate it now), while Knuckles stage was essentially one giant, vertically huge skyscraper of a level. No asteroid/gravity shenanigans for Knuckles… just a lot of climbing. I always thought those stages got too large for their own good.

Tails’ Daytime Pyramid Stage, Eggman’s Nighttime Pyramid Stage
Sonic’s Final Rush, Shadow’s Final Chase

The list goes on. Of course, it’s not limited to their counterparts, either. Tails’ Mission Street uses many of the same assets as Sonic’s City Escape, etc. I suppose the best way to put it is that it’s based mainly on “geographical location”.

Angelo

Posted March 17th, 2008 at 3:12 pm.

@Angelo - Ok fair enough. As I say it has been a while since I have played SA2.
I didn’t enjoy the game much, so didn’t play it much - unlike SA1 which I have completed several times.

Though on the whole I think the point that Rouge and Knuckles are too similar stands - Even though Sonic and Tails are essentially the same, Tails has different moves and you can play a little differently (this is assuming he is not riding randomly in his plane/mech)
But Rouge and Knuckles seem to have exactly the same abilities - please do correct me if I am wrong.

Graham

Posted March 17th, 2008 at 3:23 pm.

i love you! lol

joei

Posted March 17th, 2008 at 3:25 pm.

This is indeed a fantastic article, you’re completely right about all the points made in here. Also, alot of the original Sonic Team buggered off after Sonic Adventure (coincidental eh?) So if we do make a classic styled Sonic game, we’d obviously have to draft them into the mix. Furthermore, Sonic’s original chubby, black eyed image should be used again instead of someone who looks like they’re on crack.

Overall, this article is god, someone needs to point SEGA in the direction of this article

Mark

Posted March 17th, 2008 at 3:53 pm.

Sonic Adventure 2 is my favourite in the series and I would say the series went downhill when Adventure 3 never came out.

cube_b3

Posted March 17th, 2008 at 4:03 pm.

Yusaku, you still missed the point. If the stages have about 3 different routes, then playing as Tails and Knuckles later will make for new stages(with new secret areas too). Just don’t follow the same path and it’s all new content(every time I play Sonic 3 and Knuckles I find new stuff).

Sonic 2 with Tails doesn’t count since Tails was the same as Sonic, except a few pixels shorter. Knuckles had a bunch of new content added, though.

Also I agree with everything George and G said now.

Kogen

Posted March 17th, 2008 at 4:12 pm.

I always used to stick up for Sonic Adventure and Sonic Adventure 2 back in the day. I loved them. I played them both for months on end.

Then I suddenly realised that, after having beaten the game, the ONLY levels I wanted to replay were Sonic’s (and Shadow’s, in the case of SA2).

All a good 3D Sonic game needs is about 10-15 levels of roughly Sonic Adventure Sonic-level size, but with far more going on, with gorgeous graphics (1080p at 60fps). Time attacks, etc, to add replay value (ala Saturn NiGHTS), and unlockable Tails/Knuckles once you beat the game to explore the levels further (but OPTIONAL).

ResidentnEvil

Posted March 17th, 2008 at 5:18 pm.

Also. Sega adding in all these new characters and levels (at the expense of Sonic’s levels) reminds me of a quote from the Simpsons:

“Why make 31 flavors when you can’t even get vanilla right?”

ResidentnEvil

Posted March 17th, 2008 at 5:22 pm.

Chris

Posted March 17th, 2008 at 5:53 pm.

Crosses fingers for Sonic Unleashed**

James

Posted March 17th, 2008 at 8:49 pm.

This is where I come to the crutch of my article. Sega should not kill off Sonic… but should actually kill off the other characters.

Stopped reading there.

(well, I didn’t, but I wouldn’t have been missing anything if I had)

Old Sonic games were about level design, physics, and tight controls. Bring those back and you’re golden.

Kijuna

Posted March 17th, 2008 at 8:50 pm.

To elaborate, more nonlinear level design. If you remember Sonic 3, no trip through the levels was ever the same because they were so gigantic. It kept the games fresh no matter how many times you played through them.

and physics should be obvious. The loop-de-loops! We need more moments like that. New Sonics should have you like running on walls, or up giant spires… except if you aren’t fast enough you’ll fall. THAT is what old Sonics were about. Basically I want to recreate the intro of Sonic CD.

Kijuna

Posted March 17th, 2008 at 8:54 pm.

I don’t really mind how the “new” gameplay of the Sonic games are. Even the new 2D ones are all about speed, it may seem like Sonic was about nothing but that, but what really made his games were the levels, the thing with the new Sonic titles is that even in the 2D games the levels feel incredibly soulless, though in the end I just want to play as Sonic, the only character I really hate is Silver. Shadow just annoys me, but I didn’t mind him in Sonic Adventure 2.

Sega Uranus

Posted March 17th, 2008 at 8:59 pm.

Silver’s voice sounds like jonathan taylor-thomas, circa 1996

James

Posted March 17th, 2008 at 10:02 pm.

What was that you say kill off new characters…Yes Silver,Blaze,and the other idiots after the dreamcast era (except Cream please don’t flame me I’m a sucker for cute rabbits) That ain’t gonna work well instead SEGA should try to do the following…

1. no filler characters/no more ‘new’ characters with a 2d personality
2. expand on the levels Don’t make a shoddy get to point A to B thing
3. use a decent plot or try to make a generic save such and such plot seem exciting and fun so much we don’t give a damn.
4. Camera,engine and bugs MUST BE FIXED BEFORE RELESE!!!
5. If and if they make a Shadow game (poor shadow why the hell did it have to suck it is an insult to my intellengience and his character personality F—ing star wars emo rip off!!!) FOCUS ON CHAOS CONTROL!!!
6.Last one if SEGA still feels it has to dish out new characters bring back the old one instead and give them a good personality that people will understand and like!
Well that me rant over and out!

Motowolly

Posted March 18th, 2008 at 4:18 am.

I have to admit, Ryan’s art for this article was pretty funny, good job on the art guys/Ryan! = D

Aki-at

Posted March 18th, 2008 at 4:45 am.

what sega needs to do is release a great (and by this i mean a hardly worked game) remake of sonic 1 from genesis and start the story again but in 3D or 2D game play. that may not be fresh for us but i will make many fans to remember those great times when sega was the king of videogames (nostalgia). to me sonic was never a game for casual gamers. to me it was a hardcore,xtreme, and full of adrenaline.

they have to make a game with and story line before sonic meets tails!!

alexer

Posted March 18th, 2008 at 8:54 am.

One thing if you do another 2D Sonic, the Subspace Emissary of Smash Bros Brawl is not recommended as a base for another title.

udx

Posted March 18th, 2008 at 9:27 am.

@Kijuna

The tricky part is that Sonic 3 did have huge levels, but they were still fairly linear, but those type of levels would probably be too big to replicate in 3D, hence why 3D Sonic generally has shorter, but more action packed stages.

Exploring would probably be a bit too time-consuming in 3D, but that’s not my decision to make.

yusaku

Posted March 18th, 2008 at 10:55 am.

Blasting through nonlinear stages =/= exploring.

Kijuna

Posted March 18th, 2008 at 1:09 pm.

Sonic would have been golden if they used the American story w/ freedom fighters and shit instead of Japan’s, where’s he’s chilling w/ humans and awful characters.

Well, not golden — Sonic Team obviously can’t make a Sonic PLAY well anymore. But the U.S. story was actually cool. A mission-based Sonic where you’re running terrorist missions on Robotropolis would have been nice. And the “serious” angle would be better suited to that.

Ghaleon

Posted March 18th, 2008 at 1:19 pm.

“Sonic would have been golden if they used the American story w/ freedom fighters and shit instead of Japan’s, where’s he’s chilling w/ humans and awful characters”

Japan had no proper story what so ever until Sonic Adventure was released. It was ambiguous to the point you could say Sonic and Knuckles are long lost brothers and find some miniature reference to that.

Personally I thought the US story was pretty bad, Sonic with his little animal friends was more charming then anything from Japan since, or America.

Aki-at

Posted March 19th, 2008 at 1:40 pm.

This is a good read and I kinda agree with you. But i think Blaze isn’t useless in Sonic Rush. She is (almost) as fast as Sonic , but not fast enough. Without her in Sonic Rush , there would be no reason why Eggman Nega came.

Evil Sonic

Posted March 20th, 2008 at 2:27 am.

“1. no filler characters/no more ‘new’ characters with a 2d personality

2. expand on the levels Don’t make a shoddy get to point A to B thing

3. use a decent plot or try to make a generic save such and such plot seem exciting and fun so much we don’t give a damn.

4. Camera,engine and bugs MUST BE FIXED BEFORE RELESE!!!

5. If and if they make a Shadow game (poor shadow why the hell did it have to suck it is an insult to my intellengience and his character personality F—ing star wars emo rip off!!!) FOCUS ON CHAOS CONTROL!!!

6.Last one if SEGA still feels it has to dish out new characters bring back the old one instead and give them a good personality that people will understand and like!
Well that me rant over and out!”

COMPLETELY AGREED BUT YOU MISSED:

7: Higher some real writers because the script is utter shite these days… Whole thing sounds like an 8 year old put it togeater ‘WE’RE SONIC HEROES YEAH!!!’

8: Sort that shitty music out, seriously it’s hiddious… Just removed the lyrics for the love of god!

Ryan

Posted March 20th, 2008 at 2:51 am.

God half of you are pathetic, why don’t you just say….Lets not let Sonic grow up and go way way back to when he was a 2d sprite with no green pupils and three quills on his back? Lets just start all over and never evolve.

For the record I like the newer characters better than the older ones, the older ones are boring and one sided. At least the newer ones have potenial and better stories.

The only way to fix Sonic is to make a game where the game play is good and the plot is good.

Joeman

Posted March 23rd, 2008 at 6:40 am.

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