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	<title>Comments on: E3 2008: Sonic Unleashed demonstration</title>
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	<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/</link>
	<description>Sega Nerds is the only place you need to visit to get all your Sega news, reviews, previews and more!</description>
	<pubDate>Wed, 07 Jan 2009 22:30:37 +0000</pubDate>
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		<title>By: DrMelon</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-66008</link>
		<dc:creator>DrMelon</dc:creator>
		<pubDate>Sat, 26 Jul 2008 09:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-66008</guid>
		<description>The linear sections of gameplay draw too far away from sonic; it feels too stiff. 

It's like, "YOU MUST PLAY THE GAME THIS WAY OR FAIL". I remember all the branching paths of Marble Gardens; there were so many!</description>
		<content:encoded><![CDATA[<p>The linear sections of gameplay draw too far away from sonic; it feels too stiff. </p>
<p>It&#8217;s like, &#8220;YOU MUST PLAY THE GAME THIS WAY OR FAIL&#8221;. I remember all the branching paths of Marble Gardens; there were so many!</p>
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		<title>By: DrMelon</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-66007</link>
		<dc:creator>DrMelon</dc:creator>
		<pubDate>Sat, 26 Jul 2008 09:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-66007</guid>
		<description>This is terrible. This is awful.
Sonic Team have ruined Sonic, once again.
What makes it so difficult for them to make a good game? Do they listen to complaints?

I agree completely with youcan'tcatchtheblue, he knows (like I do) what he's talking about. I've still got my Sega Megadrive, the original Sonic 1 cartridge still works. This got bad when Sonic 3D Blast came out, and they've gotten worse ever since.

Although, saying that, I'm still going to buy this game. Silly, aint it? :P</description>
		<content:encoded><![CDATA[<p>This is terrible. This is awful.<br />
Sonic Team have ruined Sonic, once again.<br />
What makes it so difficult for them to make a good game? Do they listen to complaints?</p>
<p>I agree completely with youcan&#8217;tcatchtheblue, he knows (like I do) what he&#8217;s talking about. I&#8217;ve still got my Sega Megadrive, the original Sonic 1 cartridge still works. This got bad when Sonic 3D Blast came out, and they&#8217;ve gotten worse ever since.</p>
<p>Although, saying that, I&#8217;m still going to buy this game. Silly, aint it? :P</p>
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		<title>By: Graham</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65627</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 19 Jul 2008 00:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65627</guid>
		<description>You know what they say about a man with big hands?...



...Hard to buy gloves for.</description>
		<content:encoded><![CDATA[<p>You know what they say about a man with big hands?&#8230;</p>
<p>&#8230;Hard to buy gloves for.</p>
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		<title>By: Barry</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65594</link>
		<dc:creator>Barry</dc:creator>
		<pubDate>Fri, 18 Jul 2008 12:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65594</guid>
		<description>I could see Knuckles and Sonic the Werehog getting along. (big hands)</description>
		<content:encoded><![CDATA[<p>I could see Knuckles and Sonic the Werehog getting along. (big hands)</p>
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		<title>By: Resident nEvil</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65565</link>
		<dc:creator>Resident nEvil</dc:creator>
		<pubDate>Thu, 17 Jul 2008 22:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65565</guid>
		<description>Also, haven't heard anyone make mention of the two big potential reveals in the interview.

Ryan: Speaking of old friends, what about the, uh, you know, you've got Knuckles, you've got Tails - are we gonna see those guys in here?

Ken: We're definitely going to be able to see Tails, Knuckles, Shadow - they are part of the story. The game concentrates on making this a very fun and very enjoyable Sonic experience. So really what we're focusing on in this particular iteration is making what we can do to really bring Sonic out. 

Ryan: Do we get to play as anyone else besides Sonic and the Werehog?

Ken: Right now, we are not announcing anything on that. Definitely stay tuned.

Ryan: That sounds like a total yes, dude.

(Focused on Sonic, but possible unlockable characters? Maybe something along the lines of Tails in Sonic's levels and Knuckles in Were-Sonic's, etc?)

Email Question: Are there going to be any remakes of the old Sonic levels?

Ken: ...That IS a good question. I think you'll just have to stay tuned.

Ryan: That's a total yes too!

(Holy s....)</description>
		<content:encoded><![CDATA[<p>Also, haven&#8217;t heard anyone make mention of the two big potential reveals in the interview.</p>
<p>Ryan: Speaking of old friends, what about the, uh, you know, you&#8217;ve got Knuckles, you&#8217;ve got Tails - are we gonna see those guys in here?</p>
<p>Ken: We&#8217;re definitely going to be able to see Tails, Knuckles, Shadow - they are part of the story. The game concentrates on making this a very fun and very enjoyable Sonic experience. So really what we&#8217;re focusing on in this particular iteration is making what we can do to really bring Sonic out. </p>
<p>Ryan: Do we get to play as anyone else besides Sonic and the Werehog?</p>
<p>Ken: Right now, we are not announcing anything on that. Definitely stay tuned.</p>
<p>Ryan: That sounds like a total yes, dude.</p>
<p>(Focused on Sonic, but possible unlockable characters? Maybe something along the lines of Tails in Sonic&#8217;s levels and Knuckles in Were-Sonic&#8217;s, etc?)</p>
<p>Email Question: Are there going to be any remakes of the old Sonic levels?</p>
<p>Ken: &#8230;That IS a good question. I think you&#8217;ll just have to stay tuned.</p>
<p>Ryan: That&#8217;s a total yes too!</p>
<p>(Holy s&#8230;.)</p>
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		<title>By: Resident nEvil</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65564</link>
		<dc:creator>Resident nEvil</dc:creator>
		<pubDate>Thu, 17 Jul 2008 21:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65564</guid>
		<description>youcan'tcatchtheblue: Well, I think the homing attack has its place. Yes, Mario can get away with jumping on Goomba's heads... because he's barely moving in any direction when he jumps, whereas Sonic can clear 400m leaps with a single button press. 

Enemies in Sonic, unlike other platformers, are often used more as a means to get to higher areas as opposed to an actual threat.

I know what you mean about the satisfaction of nailing an enemy, but it looks like the Weresonic sections are going to have that in spades - albeit with a different style of play (keeping fingers crossed for "God of War" and not "Generic Beat 'em Up 7")</description>
		<content:encoded><![CDATA[<p>youcan&#8217;tcatchtheblue: Well, I think the homing attack has its place. Yes, Mario can get away with jumping on Goomba&#8217;s heads&#8230; because he&#8217;s barely moving in any direction when he jumps, whereas Sonic can clear 400m leaps with a single button press. </p>
<p>Enemies in Sonic, unlike other platformers, are often used more as a means to get to higher areas as opposed to an actual threat.</p>
<p>I know what you mean about the satisfaction of nailing an enemy, but it looks like the Weresonic sections are going to have that in spades - albeit with a different style of play (keeping fingers crossed for &#8220;God of War&#8221; and not &#8220;Generic Beat &#8216;em Up 7&#8243;)</p>
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		<title>By: Graham</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65563</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 17 Jul 2008 19:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65563</guid>
		<description>@youcan'tcatchtheblue.

Well technically the whole homing attacks started in the 2D games - with Sonic 3D and Sonic 3.
But to perform the homing attack you needed to pickup the gold-ish looking bubble, which gave you  the power.

I have to admit - I miss the good old days of having bubbles - and relying on their powers.
Like normal bubble lets you breathe underwater, Fire Bubble lets you walk through fire (and does a cool attack) etc...
I know they had bubbles in the 3D games - but they just didn't feel the same.</description>
		<content:encoded><![CDATA[<p>@youcan&#8217;tcatchtheblue.</p>
<p>Well technically the whole homing attacks started in the 2D games - with Sonic 3D and Sonic 3.<br />
But to perform the homing attack you needed to pickup the gold-ish looking bubble, which gave you  the power.</p>
<p>I have to admit - I miss the good old days of having bubbles - and relying on their powers.<br />
Like normal bubble lets you breathe underwater, Fire Bubble lets you walk through fire (and does a cool attack) etc&#8230;<br />
I know they had bubbles in the 3D games - but they just didn&#8217;t feel the same.</p>
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		<title>By: youcantcatchtheblue</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65561</link>
		<dc:creator>youcantcatchtheblue</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65561</guid>
		<description>The Sonic Xtreme thing, if you're wondering what I'm talking about:
http://www.youtube.com/watch?v=ftNgzZ3Ovig
It's the move they show at the very end of the trailer.
Although, I doubt it even made it into the game, as the only build we've seen of Sonic Xtreme was really glitchy before it was cancelled.</description>
		<content:encoded><![CDATA[<p>The Sonic Xtreme thing, if you&#8217;re wondering what I&#8217;m talking about:<br />
<a href="http://www.youtube.com/watch?v=ftNgzZ3Ovig" rel="nofollow">http://www.youtube.com/watch?v=ftNgzZ3Ovig</a><br />
It&#8217;s the move they show at the very end of the trailer.<br />
Although, I doubt it even made it into the game, as the only build we&#8217;ve seen of Sonic Xtreme was really glitchy before it was cancelled.</p>
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		<title>By: youcantcatchtheblue</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65560</link>
		<dc:creator>youcantcatchtheblue</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65560</guid>
		<description>The Homing Attack seems like it was getting worse and worse with every new Sonic game released... It's really such an unnatural move for Sonic to change direction and velocity in mid-air. The old games were all about heavily realistic physics and so the Homing Attack feels so out of place. It was essentially a gimmick they put in Sonic Adventure to make 3D platforming easier, but imo it ruined a lot of good platforming which could have been done the right way. (Look at Mario Galaxy, Mario still has to jump on top of Goombas without any sort of homing gimmick, but it was SO satisfying to be able to judge the right jump that will kill the Goomba).

I keep thinking back to a really old trailer of Sonic Xtreme where in mid-jump Sonic's quills expanded like rotating spikes (similar to pressing the jump button twice in Sonic 3). I keep thinking about "what if they had gone with this idea instead of the Homing Attack", Sonic could still have the proper range to kill an enemy and it wouldn't have affected the necessary platforming so much. 

Also, the "drop of death" is a very unforgiving punishment for small mistakes in platforming. The old Sonic games hardly had any bottomless pits and this was what made the platforming fun because you could go anywhere you felt like without worrying about a "surprise death".</description>
		<content:encoded><![CDATA[<p>The Homing Attack seems like it was getting worse and worse with every new Sonic game released&#8230; It&#8217;s really such an unnatural move for Sonic to change direction and velocity in mid-air. The old games were all about heavily realistic physics and so the Homing Attack feels so out of place. It was essentially a gimmick they put in Sonic Adventure to make 3D platforming easier, but imo it ruined a lot of good platforming which could have been done the right way. (Look at Mario Galaxy, Mario still has to jump on top of Goombas without any sort of homing gimmick, but it was SO satisfying to be able to judge the right jump that will kill the Goomba).</p>
<p>I keep thinking back to a really old trailer of Sonic Xtreme where in mid-jump Sonic&#8217;s quills expanded like rotating spikes (similar to pressing the jump button twice in Sonic 3). I keep thinking about &#8220;what if they had gone with this idea instead of the Homing Attack&#8221;, Sonic could still have the proper range to kill an enemy and it wouldn&#8217;t have affected the necessary platforming so much. </p>
<p>Also, the &#8220;drop of death&#8221; is a very unforgiving punishment for small mistakes in platforming. The old Sonic games hardly had any bottomless pits and this was what made the platforming fun because you could go anywhere you felt like without worrying about a &#8220;surprise death&#8221;.</p>
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		<title>By: Kyle</title>
		<link>http://www.seganerds.com/2008/07/16/e3-2008-sonic-unleashed-demonstration/#comment-65555</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.seganerds.com/2008/07/16/sonic-unleashed-demonstration/#comment-65555</guid>
		<description>@youcantcatchtheblue,

the first 10 whole minutes is the Sonic stages, im gald they showed the werehog stages for what they were as that was the area of most concern to people.
"On another note, Sonicâ€™s stages still suffers some of the same problems as previous titles (falling to your death, walls that stop you on your track, automated loop-de-loops that break when you try to do something youâ€™re not supposed to on them)"

Well.. YEAH! There STILL needs to be a GAME behind it dude! Except for the loopdeloop thing, the guy was distracted and wasn't going very fast, so i saw that one failing from the start.
If we didn't have falling to your death, wed have a bajillion enemies getting in your way during the speed sections which would totally hinder what they're trying to do in the first place. 
If they didn't have this crap, thered be no challenge, and wed just be flying through the level without any danger at all, talk about BORING. 

As for the werehog stages, its a nice breakup and change of pace. If all we did was speed stages it'd eventually get tiresome, so this is a nice surprise to see a half decent combat system outside of simply homing in on dudes and running circles. I was more pleasantly surprised by the amount of flexibility weresonic has with those stretchy arms, really allowed the dev team to get creative with the moves.
Inf act, the Werehog stages remind me of God of War (minus the blood), and that in itself, is NOT a bad thing.

oh and the target showing up for what your gonna hit, omg, THERE is the missing element just like Resident nEvil said!

Also, Cantcatchtheblue, being as sonic is all about using his quills in his jumping attacks, as for speed he has to sacrifice upper body strength, and simply kicking enemies outside of sliding into them doesn't seem viable either, can you please tell me what a better idea than a 3d homing attack would have been? :s Your statement made many an eyebrow of mine shoot up in question lol


Im super stoked for release date, i cannot wait to get my hands on this game :D
(and Chronicles!)</description>
		<content:encoded><![CDATA[<p>@youcantcatchtheblue,</p>
<p>the first 10 whole minutes is the Sonic stages, im gald they showed the werehog stages for what they were as that was the area of most concern to people.<br />
&#8220;On another note, Sonicâ€™s stages still suffers some of the same problems as previous titles (falling to your death, walls that stop you on your track, automated loop-de-loops that break when you try to do something youâ€™re not supposed to on them)&#8221;</p>
<p>Well.. YEAH! There STILL needs to be a GAME behind it dude! Except for the loopdeloop thing, the guy was distracted and wasn&#8217;t going very fast, so i saw that one failing from the start.<br />
If we didn&#8217;t have falling to your death, wed have a bajillion enemies getting in your way during the speed sections which would totally hinder what they&#8217;re trying to do in the first place.<br />
If they didn&#8217;t have this crap, thered be no challenge, and wed just be flying through the level without any danger at all, talk about BORING. </p>
<p>As for the werehog stages, its a nice breakup and change of pace. If all we did was speed stages it&#8217;d eventually get tiresome, so this is a nice surprise to see a half decent combat system outside of simply homing in on dudes and running circles. I was more pleasantly surprised by the amount of flexibility weresonic has with those stretchy arms, really allowed the dev team to get creative with the moves.<br />
Inf act, the Werehog stages remind me of God of War (minus the blood), and that in itself, is NOT a bad thing.</p>
<p>oh and the target showing up for what your gonna hit, omg, THERE is the missing element just like Resident nEvil said!</p>
<p>Also, Cantcatchtheblue, being as sonic is all about using his quills in his jumping attacks, as for speed he has to sacrifice upper body strength, and simply kicking enemies outside of sliding into them doesn&#8217;t seem viable either, can you please tell me what a better idea than a 3d homing attack would have been? :s Your statement made many an eyebrow of mine shoot up in question lol</p>
<p>Im super stoked for release date, i cannot wait to get my hands on this game :D<br />
(and Chronicles!)</p>
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