Bayonetta director throws down gauntlet
Posted by Hudson. Filed under Microsoft Xbox 360, News, Sony PlayStation 3. Tagged with Bayonetta, Platinum Games, Viewtiful Joe.

(Oh yes he did.)
Hideki Kamiya, creator of Devil May Cry and Viewtiful Joe and director of Okami, made some opening remarks on the Platinum Games’s new Bayonetta website that might just pique PS3 and 360-owning Sega Nerds’ interest. With a bravado usually reserved for Team Ninja’s Tomonobu Itagaki, Kamiya-san wrote the following:
“How have 3D action games evolved since we blazed a new trail with DMC? Can you even go so far as to say they’ve evolved?
Seven years ago, we put everything we had into Devil May Cry. But since then, like the hands of time for the 3D action genre were frozen at that moment, it seems like the drive to push users further has stopped. There is so much more that should be done now. And we are the only ones who seem up to the task. This is the spark that has lit the fire within me.”
But wait! There’s more!
“Pushing 3D Action to a New Dimensionâ€
With that goal in mind, we are going to set the clock on 3D action back into motion. Where we once gave birth to true 3D action, we return to unleash a new truth on the world. A truth only we can create.
We will prove this with BAYONETTA.
Believe us. It will be worth the wait.”
Those are some big words, to say the least.
While Kamiya-san would never be so rude as to directly mention any rival developers, the fact that this opening volley was fired during the lead-up to one of the biggest 360 action games of the summer might say something about his intentions.
[via the Bayonetta official website]
Comments on this article
There have been 2 responses to this article.
OH SNAP IS GOING DOWN SON!
This should be interesting.
Ryan
Posted May 26th, 2008 at 2:09 am.
Big words indeed. I wish him well though. I do love me some Devil May Cry.
Kamiya’s got some stiff competition to go up against. There’s the God of War and Ninja Gaiden franchises to consider.
I wonder what his innovations are going to be? It seems like we’re at such a high point with 3D action already. What else could possibly be done? Any thoughts?
raridco
Posted May 26th, 2008 at 11:28 am.