Review: Mystery Dungeon: Shiren the Wanderer
Posted by Chris. Filed under Chris, Nintendo DS, Review. Tagged with Shiren the Wanderer.

Imagine if Satan were to create a video game. If he did, he’d probably join forces with Chunsoft to create Mystery Dungeon: Shiren the Wanderer.
You see, this game is evil right down to its core. It does everything imaginable to drive you crazy, make you want to turn it off and pull out your hair in a fit of rage. And the chances of you doing that very early into the game are pretty good.
However, before we get too far ahead of ourselves, let’s take a look at this game’s long and storied past and why this very well might be the most evil game ever to grace our planet.
Some may not know that Mystery Dungeon is actually about 13 years old. Yeah, developer Chunsoft originally released it in 1998 on the Super Famicon in Japan, but luckily for America, it never came stateside. Had it done so, it would have just given us more reasons to hate the ’80s.
The game is a roguelike dungeon crawler that spews Japanese gaming out of every orifice imaginable. Accompanied by a talking weasel companion, Shiren, the game’s main character, is on a mission to find the legendary Golden Condor.
However, you can forget about ever actually reaching your journey’s end because the game makes everything so difficult, you’ll be lucky to make it 30 minutes into the game before you’re starting right back from scratch.
The main problem lies in the fact that if you’re defeated, you have to restart from the beginning of the game. Yeah, you lose all your equipment, levels and experience. Sure, you can store your items in a quaint little cottage in the game’s first town, and they’ll stay there when you’re resurrected. But this just opens up more problems with the game.
If at anytime throughout your journey you want to travel back to the first town to retrieve any of your stored goods, you’ll lose every level and all experience you’ve gained up to that point. Yes, you will lose all your health points, strength and anything else of significance for no reason whatsoever other than the fact Chunsoft wanted to screw with your head.
While this is a fatal flaw in the game, it only makes it worse when you think about the evil paradox it creates. When you store your equipment in the house to ensure you don’t lose it when you’ll inevitably die, you aren’t using it in the game, which just begs the question, “What’s the damn point?”
Through all the bad things the game does, there are a few redeeming pieces here and there that will only make you wish Chunsoft didn’t handicap the game with these silly arbitrary rules. For instance, the game sports randomly generated dungeons to ensure those trips through the same areas that you’ll be going through when you die and respawn time after time will never look the same.
While you have full control of your character in the top-down view, Mystery Dungeon is actually turn-based. That means there are several times throughout the game where you’ll have to carefully plan your next turn because if you waste too much time with silly moves, it gives your enemies time to surround and attack you.
Probably my favorite part of Mystery Dungeon is the quirky character dialogue and the impressive number of NPCs you’ll find throughout your adventure. It’s refreshing to see six to seven people in any given pub or house.
Oh yeah, you remember how I told you that once you die, you basically have to start the game over again? Well, that’s not entirely true all the time. Chunsoft has added in an online Rescue feature where you can request others to help revive you by completing a dungeon.
However, unless you actually know someone else with the game and can personally request immediate intervention, you’ll have to wait until an anonymous Good Samaritan comes by to rescue you. That means that if you want to keep all your hard-earned work, your play time is over until you’re rescued, and who knows how long that will take?
Summary
I’m not really sure why Sega thought Mystery Dungeon would make for a good investment to bring our way. The Japanese may enjoy these ridiculously hard games, and Sega claims the series has sold more than 1.5 million copies, so the audience is out there somewhere. I just don’t think Western gamers will be very receptive to a game that basically works against them in every way.
There might be an enjoyable experience deep down in the abyss that is Shiren the Wanderer, but all the bad, bad things you have to go through to get there just aren’t worth it. You’ll be better off spending your money on a weekend trip to the museum or feeding the homeless. At least then, there’s a positive outcome in the end.
Score: 5/10


Comments on this article
There have been 20 responses to this article.
Aw hell no. I bloody love this game, as soul-crushingly difficult as it is. I’ve never had to think so hard and plan so carefully in a game before.
Although I should probably mention that I am a masochist. 8/10 from me! (Although I recognise this game isn’t for everyone - it really is freaking difficult!)
Saphion
Posted March 9th, 2008 at 9:28 am.
It really concerns me on how bad the reviews are on this website. If a game that’s too difficult for the “Sega Nerds” comes around, it get’s a bad review. I’ve read many reviews like this one from the people here at this web site. First they rip on this game, then they rip on all Americans by saying it’s too hard for them to play.
The game is actually pretty fun. Most “old school” gamers will appreciate the type of game it is. Pay little attention to these so-called Sega Nerds. They are obviously a much newer generation of gamers, who only appreciate what there told to appreciate.
R-MAN
Posted March 9th, 2008 at 12:22 pm.
Oh, and as FANTASTICALLY AWESOME as the game is, that boxart is a crime against humanity.
Good god.
Saphion
Posted March 9th, 2008 at 12:33 pm.
I’d say the boxart is a throwback to the dark ages of the game’s first release, if anything! I’d be genuinely shocked if the game was released on the SNES outside of Japan and that WASN’T the box art.
Also, are the Sega Nerds not allowed to give an honest opinion and say when they don’t like a SEGA game? That’s good for SONIC the Hedgehog, but bad for us!
maxchain
Posted March 9th, 2008 at 2:00 pm.
Chris is like 25 and owns the site, R-MAN. He may suck at this game or whatever, but he’s not a little kid reviewing it.
Personally, even if this was/is good, I don’t give a shite about it. It plain looks bad. It’s not even a game by SEGA or owned by them; just SEGA randomly publishing things like they did with Armoured Core. I assume this’ll sell like crap and we won’t see it under a SEGA brand again.
Kogen
Posted March 9th, 2008 at 2:11 pm.
Trust me, I didn’t finish to do a review. this game is fucking annoying more then it is hard. Its not even that hard its just fucking frustrating as shit. You make one mistake, boom your fucked. Don’t even think that you can turn off the power before it saves.
If you don’t save it properly, the save file gets ‘corrupt’ and you start back at level 1. Sorry, thats not fun in my eyes. The fighting system is alright a mix between real time and strategy . I would have given it a lower score just for the fucking idea of ‘down’ leveling your character.
I don’t know whats so old school about that, I don’t remember playing any games that took your xp away (I mean ALL OF it ) when you died. I could understand a level or two, but fuck…. imagine if your level 30, your power goes out on your DS or your stoner stupid good for nothing friend turns it off… your fucked and now have a dead friend.
R-man, If you didn’t like the game, write a second opinion and submit it. We might even post it. :) .
George
Posted March 9th, 2008 at 4:00 pm.
Well, contrary to popular belief, we don’t write our reviews to make our readers happy. We strive to always write honest, objective reviews that may or may not be consistent with the majority of our readership.
However, I think it’s pretty clear this game isn’t just a hard game that challenges player’s ability. There’s so many things I can go into about Mystery Dungeon that just makes the game unnecessarily hard for no reason whatsoever.
Chris
Posted March 9th, 2008 at 8:48 pm.
Uh oh, not another fanboy site I bump into. Come on, whatzo good about this game anyway. Even Sega hired a Neanderthal to design the box cover. This crap is well suited for GBA SP, not a DS. How come anyone has the time to review this?
Wait, how can I have the time to write a comment on a review of a crappy game anyway? *Poof!*
BTW, I can’t believe this game came from a company who created Sonic. But well, Sonic ain’t so much compared to the plumber guy.
Adi
Posted March 9th, 2008 at 10:39 pm.
Sega didn’t make the game, they published it.
Fanboy? no we aren’t fanboys.
George
Posted March 10th, 2008 at 5:46 am.
If there was a prize for the stupidest fucking comment I’ve read here so far ‘Adi’ would win hands down.
1) Why are you asking ‘whats so good about the game’ when we gave it a 5/10
2) This game didn’t ‘come from’ Sega, it’s developed by Chunsoft.
3) Sega makes more then just Sonic games…
Your comment and the cover art both have something in common, they suck.
Ryan
Posted March 10th, 2008 at 6:05 am.
@ Adi: Er what?
Also the plumber got nothing on the Dragon of Dojima ; (
Aki-at
Posted March 10th, 2008 at 6:40 am.
I’m thankful for this review. I don’t have many games on the DS, and I might have bought this game. Now Chris has played this terrible game so that we don’t have to. Now I’ll steer clear. I’m 33 years old, and my first game system was a Sears-brand Atari 2600, so I think I’m “old school” enough to appreciate anything. I’m also old enough to know that my time is valuable.
Adi, that was a really stupid comment.
Emmett The Crab
Posted March 10th, 2008 at 10:19 am.
So I’ve been checking official topic of this game in other forums and the people who like it, really like it.
I suppose that, how you played it Chris, could be considered wrong. From what I hear, your meant to manage your inventories more so then worry about your level experience, and play the game in “runs” not as one constant game, your meant to lose your experience point at one point or another. It sounds like a strange type of game; maybe you should try to play it like that?
Aki-at
Posted March 10th, 2008 at 11:37 am.
Or just not play it again because that concept is stupid and fustrating.
Kogen
Posted March 10th, 2008 at 12:06 pm.
Hey, I didn’t say I liked the concept myself, but that seems how the majority of the fans like to play it!
Aki-at
Posted March 10th, 2008 at 12:26 pm.
Meh. If you don’t like the review get fucked. Its not something to live or die by, just an opinion. As much as I disagree with the reviews on this site (Sonic 06 being my biggest complaint) I feel as though they at least explain themselves and why the game warranted the score it got.
Jon
Posted March 10th, 2008 at 5:54 pm.
So after two days of waiting, someone was kind enough to finally send me a revival spell, so I’m now back in business. I think I’m gonna keep playing this game for awhile, at least until I die again and lose all my work.
Chris
Posted March 10th, 2008 at 6:10 pm.
My bro would love this game. Me, not so much.
ratix240sx
Posted March 10th, 2008 at 11:22 pm.
I think it’s sort of odd that you say that this game “spews Japanese gaming out of every orifice.” It’s really not close to most other Japanese games at all, and has more in common with Nethack, Angband, ADOM, and that whole branch of (incredibly difficult, extremely fun) pain simulators. It’s like John Harris says in @play on GameSetWatch: roguelikes are actual games, at which you can lose.
syrion
Posted May 10th, 2008 at 10:41 am.
I was referring to the art style, not the gameplay, syrion.
Chris
Posted May 10th, 2008 at 1:19 pm.