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This Month in Sega History: Shenmue

4:24pm 8 Nov '07

Posted by Chris. Filed under News. Tagged with , .

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On this day seven years ago, Sega forever changed the gaming landscape when it shipped Yu Suzuki’s masterpiece Shenmue for the Dreamcast on Nov. 8, 2000. Ultimately, the title didn’t sell as well as Sega hoped despite it pouring anywhere from a reported $20 million to $70 million into development, which, at the time, was the most ever spent on a video game. However, from a gamer and Sega Nerd’s standpoint, Shenmue marked the beginning of a new era.

At this point, probably every gamer out there knows Shenmue’s story like the front of their hairy palm, but it’s still one of the best we’ve ever experienced.

In an era when most games required players to continually save a kidnapped princess or revolved around a young kid from a small town destined to save the world, Shenmue began with Ryo Hazuki witnessing his father murdered in cold blood by Lan Di, a leader of a Chinese gang. Using this development as its backbone, the story follows Ryo as he begins his quest in avenging his father’s death and possibly saving the world in his own right by reclaiming the stolen Dragon Mirror.

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While the act of revenge is nothing new to gamers or anyone else for that matter, Shenmue’s storyline was so well paced and written that it allowed players to instantly have an emotional connection with Ryo and that drove us on to help him see his quest to the end. It’s also a reason why we can go back to this game time after time while never growing tired.

With the advent of an entirely new genre, Suzuki named it Full Reactive Eye Entertainment, but is today more commonly referred to as a “sandbox game,” which has risen in popularity since Shenmue and has peaked with the Grand Theft Auto franchise.

If the Dreamcast ushered Sega into next-gen gaming, Shenmue put the exclamation point on it with the most gorgeous graphics ever seen and a believable living, breathing world filled with hundreds of people with which to interact. Graphically speaking, Shenmue was light years ahead of anything gamers had seen up to that point on a home console. Boasting ultra-realistic facial animation, gorgeous textures and a dynamic weather system, the game was certainly a sight for sore eyes.

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Called the Magic Weather System, gamers would experience day and night based on the time and see it rain, snow or be cloudy based on the season in which the player was currently playing in. While this is often times taken for granted in today’s gaming environment, Shenmue’s weather system went a long way into putting the icing on the proverbial cake and is just another of the many reasons why we fell head over heels for the game.

From a gameplay standpoint, Shenmue is broken down into three main sections - Free Quest, which the player spends the most time in and follows Ryo in his quest to revenge his father’s killer; Quick Time Event challenge’s players ability to quickly react to random button presses to advance a non-player controlled scenario and is yet another feature that has gained in popularity following Shenmue’s release; and Free Battle, which is where Ryo engages in combat against his foes.

Free Battle was a highly touted feature since Suzuki claimed he based the combat on Virtua Fighter’s, which just happens to be arguably the best in any fighting game ever. By reading scrolls, Ryo would learn new combat moves that he could use when beating the crap out of local thugs. Although players could spend the time necessary in learning Ryo’s entire repertoire, it wasn’t entirely mandatory since crazed button mashing could very often be just as effective.

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For all the great things Shenmue did, many reviewers at the time belittled the game by saying it was too slow paced and it got boring. While they’re certainly entitled to their opinions, I’d wager to argue that they didn’t understand Suzuki’s grand vision when he made the game. You see, Suzuki wanted to create, like I said before, a living, breathing world where people went about their daily business whether you interacted with them or not. Due to this, players often had to wait somewhat long times for NPCs to arrive at specific locations to continue the storyline.

After hearing reviewer’s complaints, Suzuki and his team at AM2 fixed this “problem” in the game’s sequel, but I always appreciated this little part of the game. You see by doing this, it forces you to see more and further interact with the beautiful world that Suzuki imagined, and if you’re not doing that in the first place, you’re not playing the game the right way.

In the end, Shenmue is certainly not without its faults, but it still holds up quite nicely when compared to the games of today. Sure, with each passing generation, Shenmue’s graphics and gameplay will continue to feel more dated, but time will never take away the memories we felt when first playing through the Dreamcast’s crowning jewel. Ultimately, Shenmue will most likely be remembered as one of Sega’s greatest games it ever created.

Comments on this article

There have been 17 responses to this article.

Shenmue is a phenomenal game. Its a must-have for a Dreamcast library. Great retrospective.

Although I feel it necessary to point out that November 8, 2000 was seven years ago, not eight.

Neal

Posted November 8th, 2007 at 4:31 pm.

Doh! Good catch!

Chris

Posted November 8th, 2007 at 4:34 pm.

Great read. I finished Yakuza these days and that environment, that city full of life, all reminded me of how it started. With Shenmue.

Orta

Posted November 8th, 2007 at 6:08 pm.

I totally agree, Orta. I even think I mentioned it on the Nerdcast awhile back. Yakuza definitely has that Shenmue feel to it, and I think that’s partly why I loved it so much, but the game is extremely awesome in its own right.

Chris

Posted November 8th, 2007 at 6:16 pm.

Fave game : P

I thought F.R.E.E stood for Free Reactive Eyes Movement though? Am I wrong?

James

Posted November 8th, 2007 at 6:25 pm.

One of the best games ever. Shenmue 2 is 100 x better though.

Himuro

Posted November 8th, 2007 at 6:30 pm.

No James, it’s Full Reactive Eyes Entertainment. You silly boy. ;)

Chris

Posted November 8th, 2007 at 6:32 pm.

Shenmue certainly is super, even if you didn’t like it, you still have to respect the advancement it added to video games.

Also the second one sucks and it an embarrasment to the first game.

Kogen

Posted November 8th, 2007 at 8:52 pm.

how is the second an embarrassment to the first?

Mad it wasn’t in Japan? The sequel improved upon everything the original did. Either you have horrible taste or you’re a serious Homojapual, or both.

Himuro

Posted November 9th, 2007 at 12:02 am.

$20 million to $70 million? That’s a lot of money.

If anything, I wouldn’t mind seeing SEGA port this to the Wii just so I can have a kick out of it(I know. It would be alot better to buy it off Ebay. But I’m a stubborn Pixelante).

udx

Posted November 9th, 2007 at 12:06 am.

Sega should have just ported Shenmue one and two with some wifi collection/leaderboard. Added the missing Boat chapter and profit?

It would probably fail… :(

Great read, I <3 the article.

George

Posted November 9th, 2007 at 12:51 am.

One of my favorite game series of all time. I will forever hold out hope that a Shenmue 3 will come out or at least a book or something so I can know what happens. Or maybe I’ll become a millionaire and fund it myself. The day I win the lottery is the day Shenmue will live again.

Steven

Posted November 9th, 2007 at 4:03 am.

The greatest game of all time.

Hope we’ll see Shenmue 3 one day.

City Hunter

Posted November 9th, 2007 at 5:42 am.

I liked Shenmue 2 more then Shenmue 1.. its all about opinion..

One thing i will give Shenmue 1 over 2 is that it was more attention to detail you could go through draws, turn off and on lights and all the little things that made it more real but over all Shenmue 2 was a better experience for me.

That said I love them both with all my peepee!

Ryan

Posted November 9th, 2007 at 6:22 am.

This may sound weird, but i still remember very well when and where i bought Shenmue, the first time I’ve loaded it on my DC, the excitement of the opening… I spent that Christmas vacations playing it all day long and feeling like i was on a mission lol. And the end with ryo shipping on that boat and sailing to another country…. the music…
And then came Shenmue 2, that i enjoyed 10 times more. But then it came the end, and now the feeling that I may never see the end of the story.

Paulolasalette

Posted November 9th, 2007 at 7:53 am.

I don’t know which I liked best. Shenmue 1 made the bigger impact, because it was like nothing I had ever played before. Shenmue 2 was pretty amazing too though. It didn’t get a DC release here in the states, but luckily I happened to be on a trip to France when it was released, so I picked it up at the Virgin Megastore close to the Louvre. It was like buying fine video-game art after having just seen actual fine art.

I like to tell people that I went all the way to France to buy Shenmue 2.

Neal

Posted November 9th, 2007 at 3:21 pm.

That’s so funny, Paulolasalette. My experience with the first game was exactly the same, and it probably the single most memorable gaming experience I’ve had in my life. I also remember being scared that my parents had accidentally ordered me a Japanese version of the game, because the first words out of Ryo’s mouth are Fuku-san, and at the time I didn’t realize that was the character’s name and not just some Japanese jibberish, lol.

Somehow I managed to find the European version of Shenmue 2 at a GameStop in the area, so I was priveleged enough to play the game with the original voice acting and on DC. I eventually picked it up again for Xbox to check out the improvements, but no matter how many times I play either game, I discover something new and feel those same emotions coming back. I really love this series.

Kyle

Posted November 11th, 2007 at 9:20 pm.

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