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The Club video drops it like it’s hot

11:18pm 9 Jul '07

Posted by Chris. Filed under Chris, Microsoft Xbox 360, Sony PlayStation 3. Tagged with , .

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While all the other Sega Nerds staff writers give you links to videos, your favorite editor “one-ups” them by bringing you the goods RIGHT NOW! A gameplay video for The Club has just been released.

Aside from sounding like the characters are shooting BB guns, it looks like the game is shaping up nicely. Hopefully, Sega will release some more information over the couple of days that sheds some more light on the characters in the game.

[Thanks for the tip, Aki-at]

Comments on this article

There have been 16 responses to this article.

If the final game is anything like that - I will definitely not be getting it.

It looked like a Dreamcast game to me in areas.
I was expecting something more from Bizarre and Sega, the game looks way too shallow.
In fact it reminds me of the 1st game in the Die Hard Trilogy ’set’ - but with better graphics.

Not impressed.

G

Posted July 10th, 2007 at 12:04 am.

looks better then halo 3

George

Posted July 10th, 2007 at 12:19 am.

Well i think the clarity of the screen is down to the video more than the actual look of the game and judging from the photo stills its definatly better looking than what the vid presents. Looks good as a game though.

ROJM

Posted July 10th, 2007 at 3:52 am.

Nah, I think you guys are smoking something.

Visually I am unimpressed. The explosions looks pathetic, the attention to detail looks quite minimal. At one point when the camera zooms in slightly the players head looks square.
Gameplay looks prettty boring to me too. I was expecting something a little more exciting - by the looks of it you can walk around, getting shot up without any worries. I was hoping for slightly more ’serious’ combat - where you’d have to take some cover from fire - and when you got hit you ‘felt’ it- seeing the player flinch or something. But none of that - he was walking/jogging around all casual. And like Chris said - the guns sounds (and look) pathetic.

Hey I know its still an early build of the game- and they have time to polish it all up. I just hope to god they do thogh - because to me, right now, it looks very poor for a 360/PS3 title.
It reminds me of a dumbed down version of Armed and Dangerous (Xbox) -But that had big open levels, better visuals, interesting locals, fantastic weapons and was very funny.

G

Posted July 10th, 2007 at 4:18 am.

“was hoping for slightly more ’serious’ combat - where you’d have to take some cover from fire - and when you got hit you ‘felt’ it- seeing the player flinch or something”

G, a interview a while ago said that their trying to make a game that goes against the direction of Gears of War were its shoot cover shoot, they want to make it where you can go all gung-ho and still manage to survivor, without looking for much cover.

To me though, it looks less exciting then I thought it would be, but hopefully they can work up the game a bit.

Aki-at

Posted July 10th, 2007 at 4:37 am.

Yeah Graham, judging from your last post, I don’t think you really knew what the game was made out to be in the first place. It’s more of a balls-to-the-wall shooter.

While it could certainly use some more balls and walls, I think, like what others have said, it’s still a bit too early to throw down any major judgements yet.

Hopefully, the game has a playable build, and we can hear from some gamers on what they thought of it.

Chris

Posted July 10th, 2007 at 4:54 am.

According to Bizarre is was going to be a game with shorter level than usual where you aimed to the highscore. Like putting PGR philosophy in a fps with kudos and so; like one of those very clever little arcade games but with big graphics, when you actually repeat the levels to memorize, be more fast, make combos and so. Dunno it they called “racing-fps” or something like that.

Still, the one playing donest really get it or the game is still not that intense. I think one should play the game to really realize.

Soreda

Posted July 10th, 2007 at 6:08 am.

Come on G, If you saw the stills that was featured in numourous magazines like EDGE you see that the video doesn’t do the title justice. The thing about Sega which everyone here knows is their ability to take a genre that someones created and put an incredible spin on it that they end up becoming the definative type of that genre. That essentially what happened with SOR which overshadowed Final Fight and Double Dragon and at the time i didn’t think anyone would have thought anyone could outdo that game. Of course this is BC but it still applies,Sega for some reason seems to bring out the best of the indie studio charged with creating a Sega game. To me SPIDER MAN on genesis still remains the definative video game version of Spidey and i always thought SOJ created it because of the SHINOBI style elements to it until years later i found out it was done right here by an american studio.
Which is why it will be intresting to see how this game does come out and besides BC hasn’t done a bad game yet.

ROJM

Posted July 10th, 2007 at 6:58 am.

Aki-At and Chris. - Well I did read about the game, I know the game isn’t meant to be like Gears of War (using cover all the time) but, I expected to have some sort of cover- even just stepping behind a pillar for a couple of seconds to avoid getting peppered with bullets.. maybe I was just expecting something alot more overall.

It still stands though - the game, right now, doesn’t look like very much fun. Not if you can just run around shooting - without the worry for getting hit. It looks like you need no skill at all to play. Which is unlike the philosophy of Metropolis Street Racer and Project Gotham.
As Soreda mentioned, The Club is supposed to using ideas and the basis of Bizzare’s racing games. The racing games, require you to have a lot of skill to do well and build up points. The video here shows that you need little to no skill - except to be able to hold down fire and run at the same time.

And I know we shoulsn’t judge a game until it is totally finished. But what the hell has everyone been doing with Nights?
Sega put up a few CG images and everyones gone crazy about how they are going to put in a long crap story and ruin the game - we haven’t even seen how the CG is being implemented yet and everyone is going nuts. Yet here we have actual in-game footage of The Club - and I’m getting flak for saying that the gameplay looks rubbish.
-I’m still going to hope for the best and that the game will start to shape up. But from what I have seen here I am definitely not impressed.

And sorry ROJN but I’d say you have that the wrong way round.
Images in magazines and on sites can be very misleading. They can give a general idea of what a game looks like, but we actually have a video here of what the game will play like - granted its still under development, and as I/we have all said, it still has time to shape up.
But you can’t say that a video - which shows segments of uninterrupted gameplay- isn’t doing a game justice. That video is showing the game as it is! If it was a trailer - with cut-up clips, of fancy angles stuck together, with a loud backing track, then maybe you could have a point.

G

Posted July 10th, 2007 at 7:58 am.

I’m sorry but you said you weren’t impressed with the game’s visuals and that was what i was responding to,not the game’s actual gameplay because no one can comment on that really until we actually have played it. Maybe the game testers were rubish gamers and that’s why it didn’t grab ya. but i don’t comment on gameplay until i play it because that’s when i know if i’ll like it or not.

ROJM

Posted July 10th, 2007 at 8:15 am.

G, I’m not giving you flak, I’m just saying…the developers themselves said that they don’t want a game were you focus less on hiding but more on shooting things

It’s my type of shooter really, I loved GunGrave on the PS2, granted I jump from left to right to avoid bullets, but I didn’t have to check for cover, that’s something I hate doing with many a shooter games nowadays, perhaps its me, but I’d like to be a tough as nails guy taken bullets by the dozens and if they add more action (cause right now, it really doesn’t seem to be filled with much action, I want explosions, dozens of baddies, the whole shabang!) I’ll be getting this game for sure.

Aki-at

Posted July 10th, 2007 at 8:17 am.

ROJN - yeah we will have to wait until we can play the game ourselves to see how it really is. But what I have seen leaves a lot to be desired.

Aki-At. I agree.
I can enjoy these types of games- where you run around killing the crap out of enemies, and not worry too much about getting hurt.
But I guess at the same time - I like to feel as though I’m in a combat situation.
That would be either the need to avoid bullets - and getting hit actually hurts you.
Or - where you have tons of enemies attacking at once, and big explosions, loud guns etc…

Should they crank up the volume of the guns, have much bigger explosions - then I reckon I could enjoy the game more. I’d also like to see bigger weapons. A nice chunky pistol or machine gun would do me nicely.

G

Posted July 10th, 2007 at 1:14 pm.

I think Im getting it. I mean it is like an light gun game but with freeroaming in with you have an scenario, people attacking you in triggered ways and you have to actually get a highscore mading up ways of killing all of them with precision (headshots and so), combos (you have time between one kill and another), style (you can make a combo without recharging) and that kind of kudos thingies we are seeing in the video. So you actually have to think fast, and think if you make a barrel to explode for it to make a chain explosion and allow you to waste bullets in other people, or made up any other clever situation in a fast way. If there a different weapons, then you could chose the correct weapon for the rigth situation and every character could have its own pros and cons. It is like a highscore arcade game in that way. Take the online modes with rankings, achievements and so and you have a really different fps.

If you go to the official page and you see the game modes you also see some king of free mode in which you can even create your own “rules” for the clean of a escenario, and I believe I have read something too about hostages or so.

I would be very good to play that game to really see that king of playability.

Soreda

Posted July 10th, 2007 at 3:04 pm.

I write worse everyday

Soreda

Posted July 10th, 2007 at 3:05 pm.

There is a lot of info at:

http://www.bizarrecreations.com/games/the_club/whatis.php

You can see how different character have diferent profiles for playing. What are the diffrent types of enemies and how is better or not to attack them to kill them fast (there is even a “bonus Guy”!).
The weapons you could use (even Rocket Launchers).
The different solo and multiplayer modes and so.

It is all about going fast try to cleaning the level and in the best kudos way posible. Given the combo could break if you waste time between kills you must think and going fast. And then how you kill them, with that precision, in group and some more kudos thingies.

And there are still play modes hidden.

Soreda

Posted July 10th, 2007 at 3:36 pm.

More from bizarre forums… from staff:

“That [talking about this gamespot video] is probably one of the most unrepresentative videos of the current game I have seen, the game is now simply in a different league to the footage. I’ve no idea how/why it was released.

As you’ll be able see from the E3 coverage this year, and from the hands on demos that journalists will be given, the game is substantially better than that…”

http://www.bizarrecreations.com/forum/viewtopic.php?f=25&t=14663

Unrelated to this, I actually thing to bad favour that kind of videos really made to games, like that severely uncomplete gameplay Nights video on gamespot too; without music even.

Soreda

Posted July 10th, 2007 at 3:44 pm.

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