New - Crush gameplay info revealed!
UK based company Zoe Mode (formerly Kujo Brighton) have been working with great zest in the upcoming PSP puzzle game. So far little real information on the game has been disclosed to the public, apart from how unusual the game is.
Now, Sega Europe have let out some information about the gameplay and what the game is really all about.
Firstly for those that don’t know, the story;
You take on the role of Danny, a young troubled lad with a sleep disorder. Troubles in his past are the cause for his sleep problems and lead him to seek out the help of maverick psychologist, Dr. Reubens. The doctor, claiming to have revolutionised the field of psychology with the use of a new device. known as C.R.U.S.H. - Dr Reubens’ pride and joy. The name stands for Cognitive Regression Utilizing pSychiatric Heuristics and according to Dr Reubens, the processing power is matched only by its beauty. What makes C.R.U.S.H. unique is the ability to re-frame a patient’s problems. While under hypnosis, C.R.U.S.H. will allow Danny to move between 3D and 2D as he navigates his neuroses and comes to terms with the secrets of his past.
Now for the more interesting, new information - how the game actually works!
“Unique to its genre, CRUSH flips traditional gameplay on its head and creates a valuable new gaming experience that is wholly suited to the PSP. Set within a complex, hypnotic 3D world, players can crush to form simple 2D platforms, unlock secrets and then back again, to solve otherwise impossible challenges.
OBJECTS AND THEIR IMPORTANCE
Whilst Danny is undergoing Dr. Reubens’ C.R.U.S.H therapy he has the ability to navigate between 2D and 3D to help unlock the secret to his long suffering insomnia. However, there are certain rules that he must adhere to whilst in this hypnotic state and certain objects that he can use:
BLOCK TYPES
Solid Blocks: Can be stood on, but not walked through. Danny cannot crush against solid blocks.
Hollow Blocks: Can be stood on and walked through. These are the only blocks Danny can cross in a top-down crush.
Ghost Blocks: Can’t be stood on but can be walked and fallen through. Ghost blocks will appear as holes through the ground in a top-down crush.
Moving Blocks: Very useful for helping to get to otherwise inaccessible parts of levels. Sometimes hidden switches will activate moving blocks, so Danny must keep an eye out for them.
Fragile Blocks: Will appear to be a cracked and pitted solid block, but will crumble away quickly if Danny puts any weight on it.
BOULDERS
Danny has the power to push these around levels and there are a variety of them: Balls, Rollers, Octaballs and Octorollers. Interestingly, the Rollers and Octorollers have ghost variations and can be crushed to create 2D tunnels through solid objects.”
Quite frankly the game still baffles me, but then again the premise of NiGHTS on the Sega Saturn was also very unusual and that turned out to be one of the greatest games ever made. So I think we should all keep a very close eye on this promising title.
CRUSH is set for release on PSP only and is currently scheduled for release in Summer 2007.
For now, here’s a recent trailer;
[youtube]H65bHPOV7Mk[/youtube]




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